MOD V1.0=faarcl008am1q5aldofleeam1q5aldofleearea_m1q5b_1area_m1q5b_1arhe002armhe012armhe013armhe014armhe015 armhe016 armhe017 armhe018 armhe019 armhe020armhe021armhe022armhe023armhe024armhe025armhe0271armhe0274armhe0299at_m1q5a12_m_002at_m1q5a12_m_002at_m1q5a16b__003at_m1q5a16b__003at_m1q5a17_m_001at_m1q5a17_m_001at_m1q5b1_m1_001at_m1q5b1_m1_001at_m1q5b2_m1_001at_m1q5b2_m1_001 belltowerring001!cloth029"creaturepalcus#cruciform$cruciform001%cruciform002&cruciform003'cruciform004(cthsign)c_gpc_talktimes*c_gpc_talktimes+doorpalcus,encounterpalcus-friendly.friendly/graveyard0graveyard1graveyard2harrower3harrower4harrower5ignatius6itempalcus7it_mbelt0128m104a07aldogb9m104a07aldogb:m1boss;m1boss<m1q1acitizen1d=m1q1acitizen1d>m1q1acitizen9?m1q1acitizen9@m1q5a01gurdAm1q5a01gurdend01Bm1q5a01gurdend01Cm1q5a01harbclg01Dm1q5a01harbclg01Em1q5a01harbclg02Fm1q5a01harbclg02Gm1q5a01harbclg03Hm1q5a01harbclg03Im1q5a02clhnJm1q5a02clhnclgKm1q5a02clhnclgLm1q5a02clhnclg2Mm1q5a02clhnclg2Nm1q5a03ergsOm1q5a03ergsclg1Pm1q5a03ergsclg1Qm1q5a03ergsclg2Rm1q5a03ergsclg2Sm1q5a03ergsclg3Tm1q5a03ergsclg3Um1q5a03ergsclg6Vm1q5a03ergsclg6Wm1q5a03ergsclg7Xm1q5a03ergsclg7Ym1q5a07aldoZm1q5a07aldo9[m1q5a07aldo9\m1q5a07aldoclg]m1q5a07aldoclg^m1q5a07aldoclg3_m1q5a07aldoclg3`m1q5a07aldoclg4am1q5a07aldoclg4bm1q5a07aldoclg5cm1q5a07aldoclg5dm1q5a07aldoclg6em1q5a07aldoclg6fm1q5a07aldoclg7gm1q5a07aldoclg7hm1q5a07aldoclg8im1q5a07aldoclg8jm1q5a07aldoclg9km1q5a07aldoclg9lm1q5a07aldoclgcmm1q5a07aldoclgcnm1q5a07aldoclgdom1q5a07aldoclgdpm1q5a07aldoclgeqm1q5a07aldoclgerm1q5a07aldoclgfsm1q5a07aldoclgftm1q5a07aldoend1um1q5a07aldoend1vm1q5a07aldoend2wm1q5a07aldoend2xm1q5a07aldoslg02ym1q5a07aldoslg02zm1q5a07mtly{m1q5a07mtlyelc|m1q5a07mtlyelc}m1q5a10tvrn~m1q5a10tvrnclcm1q5a10tvrnclcm1q5a10tvrnclc1m1q5a10tvrnclc1m1q5a10tvrnclc2m1q5a10tvrnclc2m1q5a10tvrnclc3m1q5a10tvrnclc3m1q5a10tvrnclc4m1q5a10tvrnclc4m1q5a10tvrnclc5m1q5a10tvrnclc5m1q5a10tvrnclc6m1q5a10tvrnclc6m1q5a10tvrnclc7m1q5a10tvrnclc7m1q5a10tvrnclc8m1q5a10tvrnclc8m1q5a10tvrnclc9m1q5a10tvrnclc9m1q5a10tvrnclcam1q5a10tvrnclcam1q5a10tvrnclcbm1q5a10tvrnclcbm1q5a10tvrnclccm1q5a10tvrnclccm1q5a10tvrnclcdm1q5a10tvrnclcdm1q5aaldodm1q5aaldodm1q5aarea_1m1q5aarea_1m1q5aldoendm1q5aldoendm1q5amatilyclg01m1q5amatilyclg01m1q5amattilyendm1q5amattilyendm1q5amlyclg01m1q5amlyclg01m1q5amlyclg02m1q5amlyclg02m1q5amtlyclg01m1q5amtlyclg01m1q5apatrol_9m1q5apatrol_9m1q5avictimm1q5avictimclg01m1q5avictimclg01m1q5avictrwdm1q5avictrwdm1q5a_area_4m1q5a_area_4m1q5a_signbakem1q5a_signgravem1q5a_signhelmm1q5a_signserpm1q5a_signshopm1q5b01harbm1q5b01harbclgm1q5b01harbclgm1q5b01harbclg01m1q5b01harbclg01m1q5b01harbclg02m1q5b01harbclg02m1q5b01harbclg04m1q5b01harbclg04m1q5b01harbclg05m1q5b01harbclg05m1q5b01harbclg06m1q5b01harbclg06m1q5b01harbclg07m1q5b01harbclg07m1q5b01harbclg08m1q5b01harbclg08m1q5b01harbclg09m1q5b01harbclg09m1q5b01harbclg10m1q5b01harbclg10m1q5b01harbclg11m1q5b01harbclg11m1q5b01harbclg12m1q5b01harbclg12m1q5b01harbclg13m1q5b01harbclg13m1q5b01harbclg2m1q5b01harbclg2m1q5b01harbclg4m1q5b01harbclg4m1q5b01harbclg5m1q5b01harbclg5m1q5b01harbclg6m1q5b01harbclg6m1q5b01harbclg8m1q5b01harbclg8m1q5b01harbclg9m1q5b01harbclg9m1q5b01harbclgam1q5b01harbclgam1q5b01harbclgbm1q5b01harbclgbm1q5b01harbclgcm1q5b01harbclgcm1q5b01harbclgdm1q5b01harbclgdm1q5b01harbclgem1q5b01harbclgem1q5b01harbclgfm1q5b01harbclgfm1q5b01harbclggm1q5b01harbclggm1q5b01harbclghm1q5b01harbclghm1q5b01harbclgim1q5b01harbclgim1q5b01harbclgjm1q5b01harbclgjm1q5b01harbclgkm1q5b01harbclgkm1q5b01harbclglm1q5b01harbclglm1q5b01harbclgmm1q5b01harbclgmm1q5b01harbclgnm1q5b01harbclgnm1q5b01harbclgom1q5b01harbclgom1q5b01harbclgpm1q5b01harbclgpm1q5b01harbclgxm1q5b01harbclgxm1q5b01harbelgm1q5b01harbelgm1q5b01harbjrl01m1q5b01harbjrl01m1q5b01harbjrl02m1q5b01harbjrl02m1q5b01harbslg01m1q5b01harbslg01 m1q5b01harbslg02 m1q5b01harbslg02 m1q5b01harbslg03 m1q5b01harbslg03 m1q5b01harbslg04m1q5b01harbslg04m1q5b01harbslg05m1q5b01harbslg05m1q5b01ptrn_1m1q5b01ptrn_1m1q5b02drakm1q5b02drakclgm1q5b02drakclgm1q5b02drakclg1m1q5b02drakclg1m1q5b02drakclg2m1q5b02drakclg2m1q5b02drakclg3m1q5b02drakclg3m1q5b02drakclg4m1q5b02drakclg4m1q5b02drakclg5m1q5b02drakclg5 m1q5b02drakclg6!m1q5b02drakclg6"m1q5b02drakclg7#m1q5b02drakclg7$m1q5b02drakelg%m1q5b02drakelg&m1q5brefslg01'm1q5brefslg01(m1q5c02drakjrl01)m1q5c02drakjrl01*m1q5cbossboy+m1q5e01zombie2,m1q5e01zombie2-m1q5e08door.m1q5e08door/m1q5e08jard0m1q5e08jardclg1m1q5e08jardclg2m1q5e08jardclg23m1q5e08jardclg24m1q5e08jardclg55m1q5e08jardclg56m1q5e08jardclg67m1q5e08jardclg68m1q5e08jardslg29m1q5e08jardslg2:m1q5e08jardslg3;m1q5e08jardslg3<m1q5e08jardslg4=m1q5e08jardslg4>m1q5e08jardslg5?m1q5e08jardslg5@m1q5e08jard_1Am1q5e08jard_1Bm1q5e08jard_dCm1q5e08jard_dDm1q5e11armorEm1q5e11armor001Fm1q5e13gulnGm1q5e13zgulHm1q5e13zgulclg01Im1q5e13zgulclg01Jm1q5e13zgulclg02Km1q5e13zgulclg02Lm1q5e13zgulclg03Mm1q5e13zgulclg03Nm1q5e13zgulclg04Om1q5e13zgulclg04Pm1q5e13zgulclg05Qm1q5e13zgulclg05Rm1q5e13zgulslg01Sm1q5e13zgulslg01Tm1q5ealtarUm1q5earea_1Vm1q5earea_1Wm1q5earmor9Xm1q5earmor9Ym1q5eguln9Zm1q5eguln9[m1q5egulnd\m1q5egulnd]m1q5f11triga_2^m1q5f11triga_2_m1q5f11trigb_2`m1q5f11trigb_2am1q5f13altar_4bm1q5f13altar_4cm1q5f_area_4dm1q5f_area_4em1q5spawntrp_5fm1q5spawntrp_5gm1q5victim_4hm1q5victim_4im1q5zombieweakjm1q5_avgcha1km1q5_avgcha1lm1q5_avgcha2mm1q5_avgcha2nm1q5_avgintom1q5_avgintpm1q5_check1not2qm1q5_check1not2rm1q5_check2not1sm1q5_check2not1tm1q5_checkbothum1q5_checkbothvm1q5_checknonewm1q5_checknonexm1q5_harbenjournym1q5_harbenjournzm1q5_highcha1{m1q5_highcha1|m1q5_highcha2}m1q5_highcha2~m1q5_lowcha1m1q5_lowcha1m1q5_lowcha2m1q5_lowcha2m1q5_lowintm1q5_lowintm1q5_plotendm1q5_plotendm1q5_refugee1m1q5_refugee2m1q5_stinkm1s1chest1_5m1s1chest1_5m1s1feedbackm1signpost_bm1signpost_bm1unlockm1unlockm1_ambushtrig1m1_ambushtrig1m1_convstartm1_convstartm1_plotm1_pyre2m1_pyre2m1_pyreburnm1_pyreburnm1_random_2m1_random_2m1_random_3m1_random_3m1_random_4m1_random_4m1_random_5m1_random_5m1_random_6m1_random_6maarcl054maarcl055maarcl056map_m1q5amap_m1q5amap_m1q5amap_m1q5b1map_m1q5b1map_m1q5b1map_m1q5b2map_m1q5b2map_m1q5b2map_m1q5e1map_m1q5e1map_m1q5e1mattily104a_9mattily104a_9mattily104a_dmattily104a_dmodulenpcsitbackdownnpcsitbackdownnpcsitbackdown1npcsitbackdown1npcsitchairnpcsitchairnpcsitchair2npcsitchair2oswaldplaceablepalcusReputeseverhiveseverhiveseverhivecruxseverhivecruxseverhivedaggerseverhivedaggerseverhivediamondseverhivediamondseverhivehourseverhivehourseverhivestarseverhivestarsitdownsitdownsoundpalcusspiddire001spiddire002spiddire003spiddire004spiddire005spidergreetspiderhispiderhispideyspidgiant002spidgiant003spidgiant004spidgiant005spidgiant006storepalcustriggerpalcustrucetrucewaypointpalcuswswmls003_false_falseLT8TFU^fW[n`6fkqCw|P] jɵy)ss%aJ]_/S1Ar k*)2SBE1%kksyo[=-]0o HM85NEzNhTrWX!\sVs&BL [ h ! "-PUWPWPZQ`hQuUAWp-UZL$i9YLMUNN]N}(OOQ'RTyVXSZl[\u]]w^^b`"acQeSg"iljYkkcllgmBmTmNeK7B-LvGvBv=v8v3v.v)v$vvvvv6%7y=F,   q P i* Bl# w.^ 7=8FX8G9_:}<Z>ADGJMHY0kbk͚kŝk0kaBkmܦmI(٩ƪwdd1/ok7puwnxikԽKA kx=oupw'x!uub3mkmT1&77.E<2{Eo0!m{s,`m An No /p ;q r 7s t 3u u v `w 8x y  { | } ~ 5 `6 =s  #  n  Ē Dp UT Y x%  T ]` ? I 7 Ba  O2  O BE ]  j  L @) 46 ?  H ~^I I ~^J J ~`K K ~bL L ~dM M iQN N Q LT X Vt Uɳ w V T  ) Nw  N eA n    A1 =n r    r     k .     e D ," " # f$ 2% % & ' s( ( ) Z* + 5< 5N  Q s|U W Z ,Z >[ (<[ 6r[ ^ Cd ?e MOe jz { ,} [ Rل F ?^ F ? F) ?h F = F1 ?p Zʏ Z$ Z~ 4Vx*k?^z CR W5rO0 7AP6N7 OZjVRekVF^hOaV4R,J$ |a'&M 5kC xQ'_1ceJh> э d   _fQ971UTI V3.28h=D/4r(   > R ^F/         2 2!2"2#$ %&'()*+,d&'()*+,d&'()*+,d- .mTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedArmorPart_RFootArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentaarcl0081!Armour of Fucking Invulnerability NW_AARCL0071  !"#$%;<&'()*+,-./0123456789:NCS V1.0B8  NW_L_Fleeing7 void main() { SetLocalInt(OBJECT_SELF,"NW_L_Fleeing",TRUE); } NCS V1.0B^  NW_G_oAldo6 NW_G_oMattily6 oHector104a6 " "  NW_L_Safe7 NW_L_Safe3" NW_L_Safe3 R NW_G_PlotAldo7NW_G_FamilyFollow: "^ NW_G_PlotAldo3 *   4NW_L_FollowTarget: void main() { object oEnter = GetEnteringObject(); object oAldo = GetLocalObject(GetModule(),"NW_G_oAldo"); object oMatily = GetLocalObject(GetModule(),"NW_G_oMattily"); object oHector = GetLocalObject(GetModule(),"oHector104a"); if(oEnter == oAldo || oEnter == oMatily) { SetLocalInt(oEnter,"NW_L_Safe",TRUE); if(GetLocalInt(oAldo,"NW_L_Safe") && GetLocalInt(oMatily,"NW_L_Safe")) { //AssignCommand(oEnter,SpeakString("Family Invalidating")); SetLocalInt(GetModule(),"NW_G_PlotAldo",30); SetLocalObject(GetModule(),"NW_G_FamilyFollow",OBJECT_INVALID); } } if(oEnter == oHector && (GetLocalInt(GetModule(),"NW_G_PlotAldo") >= 30 || GetIsObjectValid(oAldo) == FALSE) ) { //AssignCommand(oEnter,SpeakString("Hector Invalidating")); SetLocalObject(oEnter,"NW_L_FollowTarget",OBJECT_INVALID); } } UTI V3.28h,xXV^\x   , 8 D8       d, d4d RTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarhe002 /2Helm of the D00d NW_ARHE001 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe012 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe013 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe014 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe015 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe016 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe017 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe018 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe019 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe020 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe021 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe022 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe023 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     %%%, d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe024 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   - A     %%%, d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentarmhe025 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   . B     %% , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment armhe0271 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   . B      , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment armhe0274 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()UTI V3.28h,xX\x   . B      , d4d?d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1Leather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment armhe0299 Anastasia's Helm?/This blessed helm glows with a soft blue light. NW_ARMHE011 *+ !"#$%&'()NCS V1.0B F, 9  void main() { object oClicker = GetClickingObject(); object oTarget = GetTransitionTarget(OBJECT_SELF); location lLoc = GetLocation(oTarget); SetAreaTransitionBMP(AREA_TRANSITION_CITY); AssignCommand(oClicker,JumpToLocation(lLoc)); } NCS V1.0B F, 9  void main() { object oClicker = GetClickingObject(); object oTarget = GetTransitionTarget(OBJECT_SELF); location lLoc = GetLocation(oTarget); SetAreaTransitionBMP(AREA_TRANSITION_CITY); AssignCommand(oClicker,JumpToLocation(lLoc)); } NCS V1.0B% FNW_G_M1Q5D01WardDown3vNW_G_M1Q5D01WardDown7,  ( M1Q5D01Door void main() { object oClicker = GetClickingObject(); object oTarget = GetTransitionTarget(OBJECT_SELF); location lLoc = GetLocation(oTarget); if(GetLocalInt(OBJECT_SELF,"NW_G_M1Q5D01WardDown")) { SetLocalInt(OBJECT_SELF,"NW_G_M1Q5D01WardDown",TRUE); SetAreaTransitionBMP(AREA_TRANSITION_RANDOM); AssignCommand(oClicker,JumpToObject(oTarget)); } else { ActionStartConversation(oClicker,"M1Q5D01Door"); } } NCS V1.0B F, 9  void main() { object oClicker = GetClickingObject(); object oTarget = GetTransitionTarget(OBJECT_SELF); location lLoc = GetLocation(oTarget); SetAreaTransitionBMP(AREA_TRANSITION_CITY); AssignCommand(oClicker,JumpToLocation(lLoc)); } NCS V1.0B F, 9  void main() { object oClicker = GetClickingObject(); object oTarget = GetTransitionTarget(OBJECT_SELF); location lLoc = GetLocation(oTarget); SetAreaTransitionBMP(AREA_TRANSITION_CITY); AssignCommand(oClicker,JumpToLocation(lLoc)); } UTS V3.28hX~d:  6 ? A ?  aL> G X i zTagLocNameTemplateResRefActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundPaletteIDCommentBellTowerRings Bell Tower Ringsbelltowerring001as_cv_belltower1as_cv_belltower2as_cv_belltower3 UTI V3.28h=D/4i(   - A UL    " !"+# $ %&'()*+,d& '()*+,d&'()*+,d- .dTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedArmorPart_RFootArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentcloth029 2Garb of the Slut NW_CLOTH0281  !"#$%;<&'()*+,-./0123456789:ITP V3.28G  imL (08DTdlt| 0@P`p$,4<DLT\dlt|%&D'()* 8\  @ " - H@ U9:hG"H#I$J%1|23456,- .  ` z@   @@   @    @@  " :@ F Q j@@ w  @   @@   @   (@@ 58 ;<=>+/?/ # BDCk E! @ O> ^K&'(*)!+#,-4 !"#$L.MAINSTRREFLISTIDNAMERESREFCRFACTIONAnimated Armorm1q5e11armor001HostileEnhanced Animated Armor m1q5e11armorHostileCruciform Brain Spider spiddire001HostileCruciform Worker Spider spidgiant002HostileDagger Brain Spider spiddire003HostileDagger Worker Spider spidgiant004HostileDiamond Brain Spider spiddire004HostileDiamond Worker Spider spidgiant005HostileHourglass Brain Spider spiddire002HostileHourglass Worker Spider spidgiant003HostileStar Brain Spider spiddire005HostileStar Worker Spider spidgiant006Hostile Weak Zombiem1q5zombieweakHostile  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~7@F  &'-.   !"#$%()*+,/012345689:;<=>?ABCDEUTE V3.28P(JrhX  *   <   4 5 6 7 8@@ 9 FTagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDComment Cruciform Cruciform cruciform spidgiant002 UTE V3.28P(MuhX  *   <   7 8 9 : ;@@ < ITagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDComment Cruciform Hourglass cruciform001 spidgiant003 UTE V3.28P(JrhX  '   <   4 5 6 7 8@@ 9 FTagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDComment CruciformDagger cruciform002 spidgiant004 UTE V3.28P(KshX  (   <   5 6 7 8 9@@ : GTagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDComment CruciformDiamond cruciform003 spidgiant005 UTE V3.28P(HphX  %   <   2 3 4 5 6@@ 7 DTagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDComment CruciformStar cruciform004 spidgiant006 DLG V3.28\L;P H     0 1 5 6  :DelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListReplyListStartingListIndexActive&Temple of the Harrower NCS V1.0BS  L_TALKTIMES3  L_TALKTIMES7 //:://///////////////////////////////////////////// //:: //:: c_gpc_TalkTimes //:: //:: c_gpc_TalkTimes //:: //:: Copyright (c) 2001 Bioware Corp. //:: //:: //::////////////////////////////////////////////// //:: //:: //:: Controls the number of times you've talked to someone. //:: Simply increments the TalkTimes local each time this script is called. //:: //:: //:: //::////////////////////////////////////////////// //:: //:: Created By: Brent Knowles //:: Created On: April 20, 2001 //:: //::////////////////////////////////////////////// void main() { SetLocalInt(OBJECT_SELF,"L_TALKTIMES",GetLocalInt(OBJECT_SELF,"L_TALKTIMES") + 1); } ITP V3.28 Xt8 (08@HP !"#$NO(PQRMAINSTRREFLISTID  ITP V3.28"uqL (4<DLT\dlt|  4    ! . 9 F S ` h!"#$MAINSTRREFIDLISTNAMERESREF Cruciform cruciformDagger cruciform002Diamond cruciform003 Hourglass cruciform001Star cruciform004  !  NCS V1.0B    @ @ @ @ @ @*+ $*>C4% #include "NW_I0_GENERIC" void main() { object oObj = GetFirstPC(); while (GetIsObjectValid(oObj)) { SetIsTemporaryNeutral(oObj); oObj = GetNextPC(); } } ARE V3.28AD$#2D&=& !1(    @ h     0 X       H p     8 `     ( P x     @ h     0 X       H p     8 `     ( P x     #    ?7' <:2|55 2 ! "' #( $) %* &7'($)*+,-./01(&)*+,-./01(S)*+,-./01()*+,-./01(N)*+,-./01(X)*+,-./01(S)*+,-./01()*+,-./01(-)*+,-./01(')*+,-./01()*+,-./01()*+,-./01()*+,-./01(w)*+,-./01()*+,-./01($)*+,-./01(-)*+,-./01(,)*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01(S)*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01(,)*+,-./01(-)*+,-./01(S)*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01(+)*+,-./01(-)*+,-./01(&)*+,-./01()*+,-./01(y)*+,-./01()*+,-./01(y)*+,-./01()*+,-./01()*+,-./01(&)*+,-./01($)*+,-./01()*+,-./01()*+,-./01(+)*+,-./01()*+,-./01(()*+,-./01()*+,-./01(#)*+,-./01(#)*+,-./01()*+,-./01()*+,-./01(-)*+,-./01(.)*+,-./01(-)*+,-./01($)*+,-./01(1)*+,-./01IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3 GraveyardW graveyard m1q5f_area_4ttr01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~@  !"#$%&'()*+,-./0123456789:;<=>?@GIC V3.28  4<,X $,4         04 8   $ ( , 0 TCreature ListDoor ListCommentEncounter ListListSoundListPlayInToolsetStoreListTriggerListWaypointListPlaceable List  GIT V3.28gL1x$P d 05555p38p66)+X'       ' 3 Bd ! "R#$%P&P'()* +V ,W -X .Y /Z 0[ 1\ 2] 3^ 4_ 5` 6a 7b89: ;q <r=\B>@?@I   . ! "#$%&'()* + , - . / 0 1 2 3 4 5 6 789: ; <== A>4B??@?    ) ! "*#$%&'()* +. ,/ -0 .1 /2 03 14 25 36 47 58 69 7:89: ;L <M=\B>zB??@ N _ k w  ! "#$%&'()* + , - . / 0 1 2 3 4 5 6 789: ; <= B>33QB?@ABCH   DEFGHIJ@@K@L?M AN AO:P'QL>RSTU2VW( X XYZk2A[m@\@   DEFGHIJ?K@L?MNOPQRSTU]VW@ XYZk[B[.B\@ * < HDEFGHIJ?K@L?MNOPQRSTU]VWX XYYZݐA[83B\43A]`^d_h$ 7j n o ` a bcZZ[B[A\ 7d(9e$ 7   ` a bcZ/A[|2B\ 7d?e  6$ 7   `  a bcZF B[koFB\dQ8e$ 7" & 1 `? Ka bWcZ]B[0&@\#<de?$ 7c g r ` a bcZt[B[ķB\=de?$ 7   ` a bcZ% B[BNB\de?fAreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListDoor ListTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnClickOnFailToOpenXYZBearingEncounter ListListSoundListActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundGeneratedTypeXPositionYPositionZPositionStoreListTriggerListWaypointListLocalizedNameHasMapNoteMapNoteMapNoteEnabledXOrientationYOrientationPlaceable List M1Q5F_M1Q5AGatenw_door_ttr_02nw_all_feedback M1Q5A_M1Q5Fnw_od_feedback8M1Q5F03_M1Q5J1nw_door_normal m1s1feedback M1Q5J1_MQ5F3m1_solc M1Q5F1_M1Q5G3nw_door_normalWP_M1Q5G_M1Q5F M1Q5F2_M1Q5E1nw_door_normal M1Q5E_M1Q5FOwlHootsR  owlhoots002as_an_owlhoot1as_an_owlhoot2TorchFireSmall torchfiresmal001al_cv_firetorch1TorchFireSmall torchfiresmal001al_cv_firetorch1WP_M1Q5F1_M1Q5G3WP_M1Q5F03_M1Q5J1WP_M1Q5F2_M1Q5E1 wp_mapnote WP_MapNote9/b wp_mapnote WP_MapNote90b wp_mapnote WP_MapNote91b  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~       !"#$%&'()*+,-./0124567 89:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ 89:     ARE V3.28 T2t ? 38(    @ h     0 X    ( 1   <<<  < ! "5 #6 $7 %8 &9'()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+, -./01()*+,-./01IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3HarrowerHarrowerharrowertin01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  GIC V3.28&\ , $                   ! " # $ %       (, 0 4  ' 2 = H S ^ i r {         0 H ` x Creature ListCommentDoor ListEncounter ListListSoundListPlayInToolsetStoreListTriggerListWaypointListPlaceable List Metal DoorChairBrazierBrazierBrazierBrazierBrazierBrazierChairChairRubble (Battlefield)Rubble (Nature)Rubble (Nature)Rubble (Nature)Rubble (Nature)Rubble (Nature)Rubble (Nature)Rubble (Nature)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Nature)   GIT V3.28Tjy d( LZ_`abcdefghijklmnopqrtuvwxyz-p+tZDEFGHIJKLMNOPQRSTUVWYZ[\]^_`abcdef-0L+lZrstuvwxyz{|}~  -  +    T 5( pq 6 l 6 D6 6 6 6 6 |6 T6 ,6 6 6 6 6 d6 <6 6 6 6 6 t6 L6 $6HH  ( _  A A ;?   '7 C     !"#$%&'()*+,-./0123456789:;<=>? @A BCDEFGH>IJKLdMdN@OP Q R S  T U( V7 WF XU Yd Zq [ \ ]^____________________`daaaaa(a-a.bcdef g   ? h i  j kldmn#op'qrstuvw&x yz{|}~    ? h i  j klmn#op'qr s tuvwxyz{|}~   ? +h i7 C jO [klmn#op  A jO3A ;[?? j u 6      !"#$%&'()*+,-./0123456789:;<=> ? @AB CDEFGH>IJKLMdN@OP Q R S T U, V; WJ XY Yh Zt [ \ ]^____________________`aaaaa(a!a0aa,a-a1a2a.a3bDcHdLef gT   ? h i  j klmn#op'qrst u vw+x yz{|}~44!`dd   ? h i   j "klAmn#op *ldt   ? 2h i? K jW cklmn#op'qrstuvwx yz{|}~%4%$d   ? sh i  j kl;mn#op)dCd p@ 7@ 7>kg?         !"x#$%&'()*+,-./0123456789:;<=>? @ A B C DEFGHIJKL2M2N>OP Q" R1 S@ TO U^ Vm W| X Y Z [ \ ]^____________________`aa.bcdefg   ? h i  j  kllmn#op'qr s t u vwx yz{|}~  d   ? &h i2 > jJ Vklmn#op'qr s t u vwx yz{|}~$   ? eh ir ~ j klpmn#op?(d   ? h9 i  j kldmn#op 04     ( $# ) <<  - . / 0 1 2 3 4 5 6 7 8 9  J K AA<@D L \ } ? A? A AaL>L  ,A 6A wX\`d   < F $# G  K L M N O P Q R S T U V & W X BAA A; ` k w   $# 9 & UA?A;     $# 9 & A A;     ) $# * 9 . / 0 1 2 3 4 5 6 7 8 9 & : ; A~A5 G R ^ j v $# w 9 { | } ~  & 7-ASA     $# 9 & +AEA     $#  9            & ! " t)AgA . 8 Q   $#  &  A A;[B   s } $# ~  & AJA;>     $# T & { Bp+DA 7    $#            ! "& # $2{XATA; % 8 D P `$# a e f g h i j k l m n o p& q rV-@A 7ؠU s    $#             &  ApB[A 7:     $#             &  HAA 7S  " . : J$# K O P Q R S T U V W X Y Z& [ \8B<`A 7n? ] p |  $#             &  *AP A;     $#             &  oDAH@;g     &$# 'T + , - . / 0 1 2 3 4 5 6& 7 8r>A6 yA;ɾ 9 C O [ f$# gT k l m n o p q r s t u v& w xtAA 71 y    $# T            &  *>B$A 7ɿ     $# T            &  %@EzA 7     &$# 'T + , - . / 0 1 2 3 4 5 6& 7 87@cA 7~? 9 L X d t$# u y z { | } ~      &  A>@ 7TzAreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotInterruptableNoPermDeathBodyBagArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListRepos_PosXRepos_PosyEquip_ItemListModelPart1ModelPart2ModelPart3PropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearDoor ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnClickOnFailToOpenXYZBearingEncounter ListListSoundListActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundGeneratedTypeStoreListTriggerListWaypointListPlaceable ListHasInventoryStaticTypeUseableOnInvDisturbedOnUsed nw_commale0IgnatiusBackwardxStern and intense, Ignatius is a priest of a benevolent holy order, though he declines to mention which one. Normally opposed to the Harrower cult, they have joined forces in the matter of the frontier city of Neverwinter, claiming that they have a mutual interest in civilisation and good governance. Unlike Oswald, Ignatius always speaks in a respectful and earnest fashion.ignatiusignatiusnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4 npcsitchair2nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_aarcl003%2 NW_AARCL003 nw_aarcl010*2 NW_AARCL010 nw_wblhw001 NW_WBLHW001 nw_commale0OswaldGrant+A small man, long fingered man with a shaven head. Grant is the High Priest of the Cult of the Harrower, a mysterious religious order in some way connected to the Old Ones. He seems rather aloof and usually talks to people as though he were patiently explaining something to a child.oswaldoswaldnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4 npcsitchairnw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_maarcl01355 NW_MAARCL013 nw_wswmdg00973 NW_WSWMDG009 nw_maarcl04455 NW_MAARCL044 nw_wswmdg00577 NW_WSWMDG005nw_femalekid010 Anastasia Hellstromannanw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_maarcl05355 NW_MAARCL053 nw_aarcl007 NW_AARCL007 nw_wswmls002 83 NW_WSWMLS002 nw_ashto001 NW_ASHTO001 HarrowIntDoorDoor nw_door_metal HarrowExtDoor BoilerGroans Boiler Groans boilergroansas_cv_boilergrn1as_cv_boilergrn2CHAIRChairj9ZIt is a simple chair but the grace of its lines speaks to the quality of its craftmanship. plc_chairsitdownBrazierC8 plc_brazier nw_02_onoffBrazierC8 plc_brazier nw_02_onoffBrazierC8 plc_brazier nw_02_onoffBrazierC8 plc_brazier nw_02_onoffBrazierC8 plc_brazier nw_02_onoffBrazierC8 plc_brazier nw_02_onoffCHAIR2Chairj9ZIt is a simple chair but the grace of its lines speaks to the quality of its craftmanship. plc_chairsitdownChairChairj9ZIt is a simple chair but the grace of its lines speaks to the quality of its craftmanship. plc_chairsitdownRubble_s9 plc_rubbleNW_PL_RUBBLE0018s9nw_pl_rubble001NW_PL_RUBBLE0018s9nw_pl_rubble001NW_PL_RUBBLE0018s9nw_pl_rubble001NW_PL_RUBBLE0018s9nw_pl_rubble001NW_PL_RUBBLE0018s9nw_pl_rubble001NW_PL_RUBBLE0018s9nw_pl_rubble001NW_PL_RUBBLE0018s9nw_pl_rubble001Rubble_s9 plc_rubbleRubble_s9 plc_rubbleRubble_s9 plc_rubbleRubble_s9 plc_rubbleRubble_s9 plc_rubbleNW_PL_RUBBLE0018s9nw_pl_rubble001 VWXvwxy  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^s{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCXghiljkmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopq     !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUYZ[\]^_`abcdefghijklmnorstuz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRS"P  !#$%&'()*+,-./0123456789:;<=>?@ABCDEFIGHJKMLNOQRSTUVWXYZ[\]^_`abcdefghijkmlnopqrstuvwxyz{|}~DLG V3.28\LiPE H     $ ^ _ c d  hDelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListReplyListStartingListIndexActivenpcsitbackdown1npcsitbackdown16&Greetings. I'm glad you could make it. ITP V3.28g DCD(08@HT\dlt| $,4<DLT\dlx (08@HPX`hpx $,4<O @  H  5 ? W a y  S \         % 9 B V _ s |            ! * > G [ e y     :T U V W7X ?;88<Y  Z[9]^_\+ab6$ !"#$L5<dhefgxj hikl!m"n#o$  +%p&q'r(s)t*=w.x/yz0{1|23v+,->4MAINSTRREFLISTIDNAMERESREFGarb of the Slutcloth029Anastasia's Plate +1 maarcl054Anastasia's Plate +1 maarcl055Anastasia's Plate +1 maarcl056!Armour of Fucking Invulnerabilityaarcl008Anastasia's Helmarmhe012Anastasia's Helmarmhe013Anastasia's Helmarmhe014Anastasia's Helmarmhe015Anastasia's Helmarmhe016Anastasia's Helmarmhe017Anastasia's Helmarmhe018Anastasia's Helmarmhe019Anastasia's Helmarmhe020Anastasia's Helmarmhe021Anastasia's Helmarmhe022Anastasia's Helmarmhe023Anastasia's Helmarmhe024Anastasia's Helmarmhe025Anastasia's Helm armhe0271Anastasia's Helm armhe0274Anastasia's Helm armhe0299Helm of the D00darhe002Belt of the Slut it_mbelt012Anastasia's Sword +1 wswmls003  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~#*;<BC   !"$%&'()+,34789:-/012.56=>?@A DHLTZ[\`afEFGIJKMNOPRSQUVWXY]^_bcdeUTI V3.284p D`|   0 D '    d, d4 d' d>d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment it_mbelt012 Belt of the Slut>.Only a total slut would wear a belt like this.nw_it_mbelt011 23 !"#$%&'()*+,-./01NCS V1.0B8   NW_G_PlotAldo7 void main() { SetLocalInt(GetModule(),"NW_G_PlotAldo",10); } NCS V1.0Bh    @ @ @ @ @ @*+  M1Q3_BossThug " K,  //:://///////////////////////////////////////////// //:: Entered //:: M2BOSS //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: John Winski //:: Created On: MARCH 13, 2002 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { object oBoss = GetNearestObjectByTag("M1Q3_BossThug"); object oEntered = GetEnteringObject(); if (GetIsPC(oEntered)||oBoss==oEntered) { AssignCommand(oBoss,SpeakOneLinerConversation()); DestroyObject(OBJECT_SELF); } } NCS V1.0B       ,5WP_GroupFacing &?(?(?( //:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { if(IsInConversation(OBJECT_SELF) == FALSE && GetCurrentAction() == ACTION_INVALID) { ClearAllActions(); ActionDoCommand(SetFacingPoint(GetPosition(GetNearestObjectByTag("WP_GroupFacing")))); ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL); ActionPlayAnimation(ANIMATION_LOOPING_LISTEN); ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL); } } } NCS V1.0BVs     dd<(d( K??@@+&      @ @ @ @ @ @*+ '|L't82? NW_GENERIC_MASTER3 b NW_GENERIC_MASTER7l V NW_GENERIC_MASTER7 '( 4NW_ATTACK_MY_TARGET'8 <NW_GENERIC_START_POINTT'D <NW_GENERIC_START_POINT J" z'^d ?i ''GENERIC SCRIPT DEBUG STRING ********** %USING SPAWN IN CONDITION NOW BASTARDO#NW_I_WAS_ATTACKEDW . NW_MOB_ATTACK NW_I_AM_DEADNW_BLOCKER_BLK_#NW_CALL_TO_ARMS '|`NIGHT_#WN_#_01#POST_#WP_#_01#** * * ,8 NW_GENERIC_MASTER3 ,8   '|AeWP_WN_POST_NIGHT_^WP_WP_POST_POST_  mNW_GENERIC_WALKWAYS_PREFIX9NW_GENERIC_POSTING_PREFIX9gNW_GENERIC_WALKWAYS_PREFIX9NW_GENERIC_POSTING_PREFIX9NW_GENERIC_WALKWAYS_PREFIX5NW_GENERIC_POSTING_PREFIX5',) '0) #_01#*"-*'p 4'p'xv* *;; A #>  >A$ ,8 &##*"-*tBp?,,  &*'pS 4'p'x NW_GENERIC_WALKWAYS_PREFIX5#_#\#\#*?$  4$#_#\#\# # 4# #_#\#\#*?# 4# #_#\#\#  , & j k k  k  k  k   Qd K *' *'r *'F8 "6 :*********************NEW TREASURE************************* * :Aborted. No valid Last Opener   "" 9' '\'h't'''''''''' '`'l'x'''''''''' 'd'p'|'''''''''' Bbossd`' HZGenerate Treasure nSpecific = \# g +           0U     0C      0w       (&        (--         (51          (Agc           (gI            ** other stuff4$b  ' N'4'$'' N'8'('&' N'<','' N'@'0' f' N'L'H'Dg  V        NW_IT_BOOK01  9 NW_IT_BOOK00\#2 NW_IT_BOOK0\# Create book  #`Kblank item passed into dbCreateItemOnObject. Please report as bug to Brent.B AROOT: #=nw_wth #- * # NW_IT_GOLD001 # <* /=*   **DESIGN*********#< is an invalid item template. Please report as bug to Brent.#*******   %8 %J %\~NW_IT_MSMLMISC20VNW_IT_MMIDMISC05.NW_IT_MMIDMISC06animal> NW_IT_TORCH001  %z % % % % %NW_IT_MPOTION021NW_IT_MPOTION021NW_IT_MPOTION023|NW_IT_MPOTION021TNW_IT_MPOTION022,NW_IT_TORCH001 CreateJunk  %d-a%f&%f%f|%fAu% f' "'Pn' "'T:' "'X%  gold NW_IT_GOLD001  %z % % % % %2' '''''''j''8''nMin = \#nMax = \#GetRange.nHD = \#p   ,8   nw_it_gem001    % % % % % % % % % nw_it_gem001 nw_it_gem007 nw_it_gem002 nw_it_gem004r nw_it_gem014N nw_it_gem003* nw_it_gem015e % %  % %( %6 %  %. % %& % % %,J nw_it_gem001& nw_it_gem007 nw_it_gem002 nw_it_gem004 nw_it_gem014 nw_it_gem003r nw_it_gem015N nw_it_gem011* nw_it_gem013p_ %" %0N nw_it_gem013* nw_it_gem0104` %8 %F %Tr nw_it_gem013N nw_it_gem010* nw_it_gem008/yb %z % % % % % nw_it_gem013 nw_it_gem010r nw_it_gem008N nw_it_gem009* nw_it_gem009  % % % % % % % % nw_it_gem013 nw_it_gem010 nw_it_gem008 nw_it_gem009r nw_it_gem009N nw_it_gem006* nw_it_gem012 Create GemY  _ %" %2Rnw_it_mring021,nw_it_mneck020qM]b %z % %t % % %~nw_it_mring021xnw_it_mneck020Rnw_it_mring022,nw_it_mneck023]b %z % %t % %n %~nw_it_mring021xnw_it_mneck020Rnw_it_mring022,nw_it_mneck021g]b %z % % % %n %~nw_it_mring021xnw_it_mring022Rnw_it_mneck021,nw_it_mring023c % % % % % % % %~nw_it_mring022xnw_it_mneck021Rnw_it_mring023,nw_it_mneck022yU]b %z % % % % %~nw_it_mring022xnw_it_mneck021Rnw_it_mring023,nw_it_mneck022 Create Jewelܤ  9H_ Ha N}xb   xc   2ac    c    nw_it_sparscr216  P NW_IT_SPARSCR\#0#\#C NW_IT_SPARSCR\#\#R  % % % % % % % % % %   nT:    "  {9a %N %` %r %nw_it_spdvscr201~nw_it_spdvscr202Vnw_it_spdvscr203.nw_it_spdvscr204,1c % % % % % % % %$Fnw_it_spdvscr201nw_it_spdvscr202nw_it_spdvscr203nw_it_spdvscr204nw_it_spdvscr301~nw_it_spdvscr302Vnw_it_spdvscr401.nw_it_spdvscr402w   % % % % % % %( %: %Lnnw_it_spdvscr201Fnw_it_spdvscr202nw_it_spdvscr203nw_it_spdvscr204nw_it_spdvscr301nw_it_spdvscr302~nw_it_spdvscr401Vnw_it_spdvscr402.nw_it_spdvscr501  % % % % % % %nw_it_spdvscr301nw_it_spdvscr302nw_it_spdvscr401nw_it_spdvscr402~nw_it_spdvscr501Vnw_it_spdvscr701.nw_it_spdvscr702 Divine Scroll*V  ` %8 %E %Ro nw_wamar001L nw_wambo001) nw_wambu001 Nb %z % % % % % nw_wamar001 nw_wambo001 nw_wambu001r nw_wammar001N nw_wammbo001* nw_wammbo002 ;f % % % % % % % %  % %) %7 %E %S %a %o %} % % % % nw_wamar001 nw_wambo001 nw_wambu001j nw_wammar001F nw_wammbo001" nw_wammbo002 nw_wammbo003 nw_wammbu002 nw_wammar002 nw_wammar001n nw_wammar003J nw_wammar004& nw_wammar005 nw_wammar006 nw_wammbo004 nw_wammbo005 nw_wammbu004r nw_wammbu005N nw_wammbu006* nw_wammbu007f % % % % % % % % % %+ %9 %G %U %c %q % % % % % nw_wamar001 nw_wammbu001 nw_wammbu003j nw_wammar001F nw_wammbo001" nw_wammbo002 nw_wammbo003 nw_wammbu002 nw_wammar002 nw_wammar001n nw_wammar003J nw_wammar004& nw_wammar005 nw_wammar006 nw_wammbo004 nw_wammbo005 nw_wammbu004r nw_wammbu005N nw_wammbu006* nw_wammbu007ammom Č   % % % % %r % %j %TrbN*;  ` %8 %G %Vu nw_it_trap001P nw_it_trap029+ nw_it_trap033He % %  % %+ %: %I %X %g %v % % % nw_it_trap001 nw_it_trap029x nw_it_trap033S nw_it_trap002. nw_it_trap030  nw_it_trap037 nw_it_trap034 nw_it_trap005 nw_it_trap038u nw_it_trap041P nw_it_trap003+ nw_it_trap031-ǽ4  %l %{ % % % % % % % % % % %  %/ %> %M %\{ nw_it_trap002V nw_it_trap0301 nw_it_trap037  nw_it_trap034 nw_it_trap005 nw_it_trap038 nw_it_trap041x nw_it_trap003S nw_it_trap031. nw_it_trap035  nw_it_trap006 nw_it_trap042 nw_it_trap004 nw_it_trap032u nw_it_trap039P nw_it_trap009+ nw_it_trap036s  % % % % % % % % % % %. %= %L %[ %j %y % % % nw_it_trap035 nw_it_trap006{ nw_it_trap042V nw_it_trap0041 nw_it_trap032  nw_it_trap039 nw_it_trap009 nw_it_trap036 nw_it_trap013x nw_it_trap040S nw_it_trap007. nw_it_trap043  nw_it_trap010 nw_it_trap017 nw_it_trap021 nw_it_trap014u nw_it_trap025P nw_it_trap008+ nw_it_trap044 #o  % % % % % % % % % %  % %' %6 %E %T %c %r % nw_it_trap039{ nw_it_trap009V nw_it_trap0361 nw_it_trap013  nw_it_trap040 nw_it_trap007 nw_it_trap043 nw_it_trap010x nw_it_trap017S nw_it_trap021. nw_it_trap014  nw_it_trap025 nw_it_trap008 nw_it_trap044 nw_it_trap018u nw_it_trap011P nw_it_trap022+ nw_it_trap026.  %H %W %f %u % % % % % % % % % %  % %) %8 %G %V %e %t % % % % % % nw_it_trap039 nw_it_trap009 nw_it_trap036~ nw_it_trap013Y nw_it_trap0404 nw_it_trap007 nw_it_trap043 nw_it_trap010 nw_it_trap017 nw_it_trap021{ nw_it_trap014V nw_it_trap0251 nw_it_trap008  nw_it_trap044 nw_it_trap018 nw_it_trap011 nw_it_trap022x nw_it_trap026S nw_it_trap015. nw_it_trap012  nw_it_trap019 nw_it_trap023 nw_it_trap016 nw_it_trap027u nw_it_trap020P nw_it_trap024+ nw_it_trap028Create TrapkitV    % -nw_it_medkit001C}  %" %3Tnw_it_medkit001-nw_it_medkit002j  %" %3Tnw_it_medkit002-nw_it_medkit003  %" %3Tnw_it_medkit003-nw_it_medkit004  %" %3Tnw_it_medkit003-nw_it_medkit004  %" %3Tnw_it_medkit003-nw_it_medkit004Create Healing Kit(  !c % % % % % % % %6nw_it_picks001nw_it_picks002nw_it_picks001nw_it_picks001nw_it_picks001xnw_it_picks001Rnw_it_picks001,nw_it_picks001mb %z % % % % %nw_it_picks001nw_it_picks002nw_it_picks003xnw_it_picks002Rnw_it_picks002,nw_it_picks002  %" %2Rnw_it_picks003,nw_it_picks004  % ,nw_it_picks004<W  % ,nw_it_picks004  % ,nw_it_picks004Create Lockpick   d % % % % % % %v % % %nw_it_mpotion001nw_it_mpotion020~nw_it_mpotion002Vnw_it_mpotion009.nw_it_mpotion005  %t %^ %H %Z %D %. % % % % % % % % % % % % %( %: %L %^ %p % % % % % %nw_it_mpotion001nw_it_mpotion020nw_it_mpotion002nw_it_mpotion003^nw_it_mpotion0096nw_it_mpotion005nw_it_mpotion007nw_it_mpotion008nw_it_mpotion010nw_it_mpotion011nnw_it_mpotion013Fnw_it_mpotion014nw_it_mpotion015nw_it_mpotion016nw_it_mpotion017nw_it_mpotion018~nw_it_mpotion019Vnw_it_mpotion004.nw_it_mpotion006EG  %t %^ %H %2 % % % % % % % % %l %V %h %z % % % % % % % %  % %. %@ %R %dnw_it_mpotion003^nw_it_mpotion0096nw_it_mpotion005nw_it_mpotion007nw_it_mpotion008nw_it_mpotion010nw_it_mpotion011nnw_it_mpotion013Fnw_it_mpotion014nw_it_mpotion015nw_it_mpotion016nw_it_mpotion017nw_it_mpotion018~nw_it_mpotion019Vnw_it_mpotion004.nw_it_mpotion006 vo  %t %^ %H %2 % % % % % % % % % %~ % % % % % % % % %  %2 %D %V %h %z %nw_it_mpotion003nw_it_mpotion003^nw_it_mpotion0096nw_it_mpotion005nw_it_mpotion007nw_it_mpotion008nw_it_mpotion010nw_it_mpotion011nnw_it_mpotion013Fnw_it_mpotion014nw_it_mpotion015nw_it_mpotion016nw_it_mpotion017nw_it_mpotion018~nw_it_mpotion019Vnw_it_mpotion004.nw_it_mpotion006c  %t %^ %H %2 % % % % % % % % % %x % % % % % % % % % %, %> %P %b %t %nw_it_mpotion003nw_it_mpotion003^nw_it_mpotion0096nw_it_mpotion005nw_it_mpotion007nw_it_mpotion008nw_it_mpotion010nw_it_mpotion011nnw_it_mpotion013Fnw_it_mpotion014nw_it_mpotion015nw_it_mpotion016nw_it_mpotion017nw_it_mpotion018~nw_it_mpotion019Vnw_it_mpotion004.nw_it_mpotion006 Create PotionU In CreateTable2ItemO   6       'I am fighter or paladin or heavy ranger~    I am wizard or sorcerer}(   I am barbarian or light ranger|  I am cleric{     I am druidz    I am monky2  I am roguey     I am bardx"   No Valid ClasswP$Table2Item: After Class Distributionw"g Z ( 2;G  *M   Z (     Z (*ϔ     Z (N      Z (&9N       Z (M4Y        Z (ex         Z (X8(Generic Generic or Specific; error: 3524q  Hit dice \#q  * D.DetermineClassToUse: This character is invalidpUW!d&Level 1 Class Level = W\#p<'GENERIC SCRIPT DEBUG STRING ********** #Class 1 #\#State 1 \#oUW!d& 'GENERIC SCRIPT DEBUG STRING ********** #Class 2 #\#UW!d& 'GENERIC SCRIPT DEBUG STRING ********** #Class 3 #\#g'GENERIC SCRIPT DEBUG STRING **********  D100 Roll #\#Before comparison : \#m "r   "Class from determineClass \#l  y~k   % % % % % % %" %3 %Abnw_it_mglove004;nw_it_mglove004nw_it_mglove005nw_it_mglove006nw_it_mglove007nw_it_mglove008xnw_it_mglove009Q nw_mcloth006-nw_it_mglove012.<v  % %* %: %J %Z %j %{ % % % % % % % % %  % %* %8 %F %V %d %v % % nw_mcloth006nw_it_mring009hnw_it_mring009Bnw_it_mring010nw_it_mring011nw_it_mboots010nw_it_mneck024 nw_mcloth007nw_it_mring024_nw_it_mring0129 nw_mcloth008nw_it_mglove010nw_it_mglove011nw_it_mglove013nw_it_mglove014ynw_it_mglove015R nw_maarcl097. nw_maarcl097  nw_maarcl099nw_it_mneck032 nw_mcloth010nw_it_mbracer002tnw_it_mneck001N nw_maarcl055* nw_mcloth009( p ,  % % % % % % % %- %= %M %[ %l %} % % % % % % % % % % %, %: %J %[ %m %} % % %! %" %# %$ %% %& %' %( %/) %?* %O+ %_, %onw_it_mring009gnw_it_mring009Anw_it_mring010nw_it_mring011nw_it_mboots010nw_it_mneck024 nw_mcloth007nw_it_mring024^nw_it_mring0128 nw_mcloth008nw_it_mglove010nw_it_mglove011nw_it_mglove013nw_it_mglove014xnw_it_mglove015Qnw_it_contain003) nw_maarcl097 nw_maarcl099nw_it_mneck032 nw_mcloth010nw_it_mbracer002onw_it_mneck001I nw_maarcl055% nw_mcloth009nw_it_mring001nw_it_mboots001nw_it_mbracer001nw_it_mneck007f nw_maarcl096Bnw_it_mglove003nw_it_contain004nw_it_mneck031nw_it_mring006nw_it_mneck006nw_it_mneck029[nw_it_mring0135nw_it_mboots011nw_it_mneck025nw_it_mbelt009nw_it_mbelt010nw_it_mbelt011vnw_it_mring025Pnw_it_mring025* nw_maarcl031]f 0  % %& %7 %I %Y %g %x % % % % % % % % %  % %) %9 %I %[ %m %} % % % % % % % % % ! %" %+# %<$ %L% %^& %n' %|( %) %* %+ %, %- %. %/ %0 % .nw_it_mring001nw_it_mboots001nw_it_mbracer001nw_it_mneck007 nw_maarcl096onw_it_mglove003Hnw_it_mneck031"nw_it_mneck031nw_it_mring006nw_it_mneck006nw_it_mneck029nw_it_mring013dnw_it_mboots011=nw_it_mneck025nw_it_mbelt009nw_it_mbelt010nw_it_mbelt011nw_it_mring025nw_it_mring025Ynw_it_mbracer0071nw_it_mbracer007 nw_it_mneck012 nw_maarcl088nw_it_mboots012nw_it_mneck026rnw_it_mboots006Knw_it_mbracer003#nw_it_mneck008nw_it_mring008 nw_maarcl056 nw_maarcl092nw_it_mring014inw_it_mneck016Cnw_it_mboots013nw_it_mneck027nw_it_mbracer008nw_it_mneck013 nw_maarcl089nw_it_mbelt012^nw_it_mbelt0138nw_it_mbelt014nw_it_mring027nw_it_mboots007nw_it_mbracer004nw_it_mneck009wnw_it_mring018Q nw_maarcl093-nw_it_mboots002Zw ,*  % % % % % % % % % %( %8 %F %T %d %t % % % % % % % % % % %( %8 %H %V %g %x %! %" %# %$ %% %& %' %( % ) %* %-Mnw_it_mbracer007%nw_it_mbracer007nw_it_mneck012 nw_maarcl088nw_it_mboots012nw_it_mneck026fnw_it_mboots006?nw_it_mbracer003nw_it_mneck008nw_it_mring008 nw_maarcl056 nw_maarcl092nw_it_mring014]nw_it_mneck0167nw_it_mboots013nw_it_mneck027nw_it_mbracer008nw_it_mneck013 nw_maarcl089xnw_it_mbelt012Rnw_it_mbelt013,nw_it_mbelt014nw_it_mring027nw_it_mboots007nw_it_mbracer004nw_it_mneck009knw_it_mring018E nw_maarcl093!nw_it_mboots002nw_it_mboots014nw_it_mneck028nw_it_mring015nw_it_mbracer009_nw_it_mneck0149 nw_maarcl090nw_it_mring028nw_it_mneck017nw_it_mboots008nw_it_mbracer005znw_it_mneck010Tnw_it_mmidmisc02,nw_it_mring019tP5X  % % % % % % % % %  % %- %? %O %] %m %} % % % % % % % % % %  %1 %C %S %anw_it_mring027[nw_it_mboots0074nw_it_mbracer004 nw_it_mneck009nw_it_mring018 nw_maarcl093nw_it_mboots002unw_it_mboots014Nnw_it_mneck028(nw_it_mring015nw_it_mbracer009nw_it_mneck014 nw_maarcl090nw_it_mring028jnw_it_mneck017Dnw_it_mboots008nw_it_mbracer005nw_it_mneck010nw_it_mmidmisc02 nw_maarcl094nw_it_mring019]nw_it_mring0167nw_it_mbracer010nw_it_mneck015 nw_maarcl091nw_it_mboots009nw_it_mbracer006vnw_it_mneck011P nw_maarcl095,nw_it_mneck018 Create Misc;? HW6'j:H   %8 %R %`'ͫ{P nw_maarcl057,nw_it_mbelt005FR   % %" %2 %@ %N %\ %m %{ % % % % % nw_maarcl057nw_it_mbelt005 nw_maarcl101 nw_maarcl102_ nw_maarcl103;nw_it_mglove001 nw_maarcl100nw_it_mbracer011nw_it_mmidmisc04nw_it_mring003znw_it_mbelt006Tnw_it_mbelt002.nw_it_mmidmisc03 C  % % % % % % % % % %# %3 %C %U %e %u % % % % nw_maarcl101 nw_maarcl101 nw_maarcl102j nw_maarcl103Fnw_it_mglove001 nw_maarcl100nw_it_mbracer011nw_it_mmidmisc04nw_it_mring003nw_it_mbelt006_nw_it_mbelt0029nw_it_mmidmisc03nw_it_mring002nw_it_mbelt004nw_it_mring005nw_it_mboots005xnw_it_mring007Rnw_it_mneck003,nw_it_mbelt007>  %@ %P %` %r % % % % % % % % % % %%Enw_it_mbelt002nw_it_mbelt002nw_it_mmidmisc03nw_it_mring002nw_it_mbelt004nw_it_mring005_nw_it_mboots0058nw_it_mring007nw_it_mneck003nw_it_mbelt007nw_it_mboots004nw_it_mboots003xnw_it_mneck005Rnw_it_mbelt008,nw_it_mring020:  % % % % % % % %  % %) %9 %I %Y %k %y % % % %nw_it_mboots004nw_it_mboots004nw_it_mboots003`nw_it_mneck005:nw_it_mbelt008nw_it_mring020nw_it_mbelt001nw_it_mring017 nw_mcloth001~nw_it_mneck019Xnw_it_mneck0022nw_it_mneck004 nw_it_mmidmisc01 nw_mcloth002 nw_mcloth003 nw_mcloth004xnw_it_mbelt003RNW_IT_MBELT020,NW_IT_MBELT021- W ` (" W ! W  d F (K'Z ("'W | nw_it_medkit001 %N %_ %p %nw_it_medkit001{nw_it_medkit002Tnw_it_medkit003-nw_it_medkit004)!W zin monk function%i (."?W (GIW (  1n  % % % % % % % % nw_wthdt001 nw_wblcl001 nw_wdbqs001 nw_wplss001 nw_wswdg001p nw_wspsc001M nw_wswsc001* nw_wthmdt002}/F   % % % % % %) %6 %C %Q %_ %m nw_wthdt001h nw_wblcl001E nw_wdbqs001" nw_wplss001 nw_wswdg001 nw_wspsc001 nw_wswsc001 nw_wthmdt002r nw_wthmdt005N nw_wbwmsl001* nw_wthmdt008 ,p;   % %" %0 %> %L %Z %h %v % % % % % nw_wthmdt005 nw_wbwmsl001 nw_wthmdt008n nw_wthmdt009J nw_wthmdt006& nw_wblmcl002 nw_wdbmqs002 nw_wplmss002 nw_wswmdg002 nw_wspmsc002r nw_wswmsc002N nw_wthmdt003* nw_wbwmsl009V)  % % % % % % % % % % %$ %2 %@ %N %\ %j %x % % nw_wthmdt009 nw_wthmdt006j nw_wblmcl002F nw_wdbmqs002" nw_wplmss002 nw_wswmdg002 nw_wspmsc002 nw_wswmsc002 nw_wthmdt003n nw_wbwmsl009J nw_wthmdt007& nw_wthmdt004 nw_wbwmsl010 nw_wblmcl010 nw_wdbmqs008 nw_wplmss010r nw_wswmdg008N nw_wspmsc010* nw_wswmsc010  %@ %N %\ %j %x % % % % % % % % % %" 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nw_wdbmsw002 aTR   % % % % % % % % %+I nw_wdbsw001& nw_wthmsh005 nw_wspmka002 nw_wspmku002 nw_wplmsc002 nw_wdbmax002r nw_wdbmma002N nw_wswmka002* nw_wdbmsw002 Q#  %l %z % % % % % % % % % % % %" %0 %> %Lj nw_wthmsh005F nw_wspmka002" nw_wspmku002 nw_wplmsc002 nw_wdbmax002 nw_wdbmma002 nw_wswmka002n nw_wdbmsw002J nw_wthmsh008& nw_wspmka008 nw_wspmku008 nw_wplmsc010 nw_wdbmax010 nw_wdbmma010r nw_wswmka010N nw_wdbmsw010* nw_wthmsh009Mu;   % %" %0 %> %L %Z %h %v % % % % % nw_wspmka008 nw_wspmku008 nw_wplmsc010n nw_wdbmax010J nw_wdbmma010& nw_wswmka010 nw_wdbmsw010 nw_wthmsh009 nw_wspmka009 nw_wspmku009r nw_wplmsc011N nw_wdbmax011* nw_wdbmma011oJ$S   % % % % % % % % %,J nw_wdbmsw010& nw_wthmsh009 nw_wspmka009 nw_wspmku009 nw_wplmsc011 nw_wdbmax011r nw_wdbmma011N nw_wswmka011* nw_wdbmsw011Create generic exotic:t> GA  %8 %R %`~'N nw_wthmsh003* nw_wthmsh006wF(w  %d %~ % % %'r nw_wthmsh003r nw_wthmsh006N nw_wthmsh004* nw_wthmsh007Du  %* %8 %F %T %b %p %~ % % % % % % % nw_wthmsh006 nw_wthmsh006 nw_wthmsh004 nw_wthmsh007n nw_wspmku006J nw_wdbmma003& nw_wswmka005 nw_wspmka004 nw_wspmka007 nw_wdbmax006 nw_wdbmsw006r nw_wspmku005N nw_wdbmsw007* nw_wspmka005 _A  %V %d %r % % % % % % % % % % %  % %(F nw_wthmsh007" nw_wthmsh007 nw_wspmku006 nw_wdbmma003 nw_wswmka005 nw_wspmka004n nw_wspmka007J nw_wdbmax006& nw_wdbmsw006 nw_wspmku005 nw_wdbmsw007 nw_wspmka005 nw_wplmsc003r nw_wdbmax005N nw_wspmku004* nw_wdbmma005 `=#  %l %z % % % % % % % % % % % %" %0 %> %Lj nw_wplmsc003F nw_wspmka005" nw_wplmsc003 nw_wdbmax005 nw_wspmku004 nw_wdbmma005 nw_wdbmma005n nw_wdbmax004J nw_wdbmma004& nw_wswmka007 nw_wdbmsw005 nw_wspmka006 nw_wspmka003 nw_wdbmax007r nw_wplmsc006N nw_wspmku007* nw_wdbmma006'8   % % % % % %  % %& %4 %B %P %^ %l %z % % % % % % % nw_wdbmma005 nw_wdbmma005 nw_wdbmma005 nw_wdbmax004j nw_wdbmma004F nw_wswmka007" nw_wdbmsw005 nw_wspmka006 nw_wspmka003 nw_wdbmax007 nw_wplmsc006n nw_wspmku007J nw_wdbmma006& nw_wspmku003 nw_wswmka006 nw_wplmsc005 nw_wplmsc005 nw_wswmka004r nw_wswmka004N nw_wdbmsw004* nw_wplmsc004*  3Rf  %d %q %~ % % nw_aarcl009 nw_ashsw001o nw_aarcl001L nw_aarcl002) nw_aarcl012 1N   % % % % % % %  % %'E nw_aarcl009" nw_ashsw001 nw_aarcl001 nw_aarcl002 nw_aarcl012 nw_maarcl043r nw_ashmsw002N nw_maarcl044* nw_maarcl045/r  % % % % % % % %& nw_maarcl043 nw_ashmsw002 nw_maarcl044 nw_maarcl045 nw_maarcl072r nw_ashmsw008N nw_maarcl071* nw_maarcl075q-CS   % % % % % % % % %,J nw_maarcl072& nw_ashmsw008 nw_maarcl071 nw_maarcl075 nw_maarcl084 nw_ashmsw009r nw_maarcl083N nw_maarcl087* nw_maarcl079*k  %d %r % % % nw_maarcl084 nw_ashmsw009r nw_maarcl083N nw_maarcl087* nw_maarcl079)Yk  %d %r % % % nw_maarcl084 nw_ashmsw009r nw_maarcl083N nw_maarcl087* nw_maarcl079Create Generic light '_6'  '  %8 %R %`~' N nw_ashmsw011* nw_ashmsw010 z%S   % % % % % % % % %,J nw_ashmsw011& nw_ashmsw011 nw_ashmsw010 nw_maarcl011 nw_ashmsw006 nw_maarcl017r nw_ashmsw005N nw_maarcl013* nw_maarcl012 #;   % %" %0 %> %L %Z %h %v % % % % % nw_maarcl011 nw_maarcl011 nw_ashmsw006n nw_maarcl017J nw_ashmsw005& nw_maarcl013 nw_maarcl012 nw_ashmsw004 nw_maarcl006 nw_maarcl032r nw_maarcl003N nw_maarcl002* nw_maarcl007 @   % % % % %  %. %< %J %X %f %t nw_maarcl012n nw_maarcl012J nw_ashmsw004& nw_maarcl006 nw_maarcl032 nw_maarcl003 nw_maarcl002 nw_maarcl005r nw_ashmsw003N nw_maarcl001* nw_maarcl034c   % % % % %  %. %< %J %X %f %t nw_maarcl005n nw_maarcl005J nw_ashmsw003& nw_maarcl001 nw_maarcl034 nw_maarcl008 nw_ashmsw007 nw_maarcl033r nw_mcloth005N nw_maarcl009* nw_maarcl004  !~   % % % % % % % %( %5 %B_ nw_arhe001= nw_arhe002 nw_arhe003 nw_arhe004 nw_arhe005 nw_aarcl008 nw_ashlw001o nw_aarcl003L nw_aarcl004) nw_aarcl010  %l %x % % % % % % % % % % % % %! %/ %=[ nw_arhe0019 nw_arhe002 nw_arhe003 nw_arhe004 nw_arhe005 nw_aarcl008 nw_ashlw001k nw_aarcl003H nw_aarcl004% nw_aarcl010 nw_maarcl047 nw_ashmlw002 nw_maarcl046 nw_maarcl048r nw_maarcl035N nw_maarcl049* nw_maarcl050 cS   % % % % % % % % %,J nw_maarcl047& nw_ashmlw002 nw_maarcl046 nw_maarcl048 nw_maarcl035 nw_maarcl049r nw_maarcl050N nw_maarcl070* nw_ashmlw008 Ku  %* %8 %F %T %b %p %~ % % % % % % % nw_maarcl035 nw_maarcl049 nw_maarcl050 nw_maarcl070n nw_ashmlw008J nw_maarcl067& nw_maarcl073 nw_maarcl065 nw_maarcl066 nw_maarcl082 nw_ashmlw009r nw_maarcl085N nw_maarcl077* nw_maarcl078 o   % % % % %  %. %< %J %X %f %t nw_maarcl070n nw_ashmlw008J nw_maarcl067& nw_maarcl073 nw_maarcl065 nw_maarcl066 nw_maarcl082 nw_ashmlw009r nw_maarcl085N nw_maarcl077* nw_maarcl078    % % % % %  %. %< %J %X %f %t nw_maarcl070n nw_ashmlw008J nw_maarcl067& nw_maarcl073 nw_maarcl065 nw_maarcl066 nw_maarcl082 nw_ashmlw009r nw_maarcl085N nw_maarcl077* nw_maarcl078Create Generic mediumn ;6'  [6'_ 7 f  %d %q %~ % % nw_armhe008 nw_armhe008o nw_armhe007L nw_armhe009) nw_armhe010'M   % % % % % % %  % %&D nw_armhe008! nw_armhe008 nw_armhe007 nw_armhe009 nw_armhe010 nw_armhe006r nw_ashmlw007N nw_ashmlw005* nw_maarcl0160   % %  % %% %2 %@ %N %\ %j %x % % nw_armhe009 nw_armhe009l nw_armhe010I nw_armhe006& nw_ashmlw007 nw_ashmlw005 nw_maarcl016 nw_maarcl036 nw_ashmlw004r nw_maarcl037N nw_maarcl040* nw_ashmlw006   % %  % %( %6 %D %R %` %n %| % % nw_maarcl016 nw_maarcl016n nw_maarcl036J nw_ashmlw004& nw_maarcl037 nw_maarcl040 nw_ashmlw006 nw_ashmlw003 nw_maarcl014r nw_maarcl039N nw_maarcl010* nw_maarcl015  5  %8 %E %Ro nw_ashto001L nw_aarcl005) nw_aarcl011 +  %z % % % % % nw_ashto001 nw_aarcl005 nw_aarcl011q nw_aarcl006N nw_ashmto002* nw_maarcl051 StO   % % % % % % %  % %(F nw_aarcl005# nw_aarcl011 nw_aarcl006 nw_ashmto002 nw_maarcl051 nw_maarcl052q nw_aarcl007N nw_maarcl053* nw_ashmto008  %@ %N %\ %i %w % % % % % % % % % %! nw_maarcl051 nw_maarcl052 nw_aarcl007 nw_maarcl053 nw_ashmto008n nw_maarcl064J nw_maarcl074& nw_maarcl069 nw_maarcl068 nw_ashmto003 nw_ashmto009 nw_maarcl076r nw_maarcl086N nw_maarcl081* nw_maarcl080*K   % % % % %  % %& %4 %B %Pn nw_ashmto008J nw_maarcl064& nw_maarcl074 nw_maarcl069 nw_maarcl068 nw_ashmto009 nw_maarcl076r nw_maarcl086N nw_maarcl081* nw_maarcl080k  %d %r % % % nw_ashmto009 nw_maarcl076r nw_maarcl086N nw_maarcl081* nw_maarcl080Create Generic heavy  6'  z Rb6' .   %z % % % % % nw_maarcl026 nw_maarcl026 nw_maarcl021r nw_ashmto003N nw_maarcl029* nw_maarcl020 K[;   % %" %0 %> %L %Z %h %v % % % % % nw_maarcl021 nw_maarcl026 nw_maarcl021n nw_ashmto003J nw_maarcl029& nw_maarcl020 nw_ashmto006 nw_maarcl041 nw_ashmto005 nw_ashmto007r nw_ashmto010N nw_maarcl022* nw_maarcl018 ;   % %" %0 %> %L %Z %h %v % % % % % nw_maarcl020 nw_maarcl020 nw_ashmto006n nw_maarcl041J nw_ashmto005& nw_ashmto007 nw_ashmto010 nw_maarcl022 nw_maarcl018 nw_maarcl024r nw_ashmto011N nw_maarcl042* nw_maarcl054   % % % % %  % %& %4 %B %Pn nw_maarcl018J nw_maarcl018& nw_maarcl024 nw_ashmto011 nw_maarcl042 nw_maarcl054 nw_ashmto004r nw_maarcl025N nw_maarcl028* nw_maarcl027 'p //:://///////////////////////////////////////////// //:: Custom On Spawn In //:: File Name //:: Copyright (c) 2002 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { // OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); // This causes the creature to say a special greeting in their conversation file // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired // greeting in order to designate it. As the creature is actually saying this to // himself, don't attach any player responses to the greeting. //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); // This will set the listening pattern on the NPC to attack when allies call //SetSpawnInCondition(NW_FLAG_STEALTH); // If the NPC has stealth and they are a rogue go into stealth mode //SetSpawnInCondition(NW_FLAG_SEARCH); // If the NPC has Search go into Search Mode //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); // This will set the NPC to give a warning to non-enemies before attacking SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); //This will play Ambient Animations until the NPC sees an enemy or is cleared. //NOTE that these animations will play automatically for Encounter Creatures. // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) // CUSTOM USER DEFINED EVENTS /* The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined events user 1000 - 1010 */ SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 // DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after // combat. GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature } DLG V3.28}@%&r25d ? HT | $ L\l|  ( P\ht  $4@L\ l     , T `    DP\l|   ,<L\l|    8H lx     0< ` p       (  4 X d    , 4 < D L T \    " & 2 3 D EP I J N Z [ _ `X d h t u \          5 A ` l             . : V b         ' 3 O S _ ` p q u v z                          , - 1 2 6 B a m          + G K W X \ ]  l m q } ~           - 9 X d             $       3 ? [ g        @       H     & 2 N Z y         l      p      t     <  H  d  p                   ( )  - 9  : > ?  C  D P  Q U V  Z  [ g  h                           6 7  ;  < H  I M N  R  S _  ` | }         (     0     8         . / @ 3  4 @  A E F H J  K W  X t u P y  z  ~   X     `       h p  " 0 = J X eDelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingListm1q5a01gurdend01m1q5a01gurdend01X secondary badXXsecondary average m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9Xsecondary GOOD m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9X Initial POORXXinitial AVERAGE m1q5_avgint m1q5_lowint m1q5_avgint m1q5_lowint m1q5_avgint m1q5_lowintXX m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgint m1q5_lowint m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9X M1Q1_Begg_1X m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9XX m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9XX m1q5_avgint m1q5_lowint m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgint m1q5_lowintXXX Initial GOOD This character is a guard that is patrolling the walls of the city, too scared to go down to the main area because of the undead. initial depending on reaction good average bad secondary depending on reaction good average bad post plot m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9 m1q5_avgintintelligence greater than 8 m1q5_lowintintelligence less than 9X post plotXintelligence less than 9Xintelligence greater than 8Xintelligence less than 9Xintelligence greater than 8Xintelligence less than 9Xintelligence greater than 8Xintelligence less than 9Xintelligence greater than 8Xintelligence less than 9Xintelligence greater than 8Xintelligence less than 9Xintelligence greater than 8 m1q5_plotend m1q5_highcha1 m1q5_avgcha1 m1q5_lowcha1 m1q5_highcha2 m1q5_avgcha2 m1q5_lowcha2  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  "+-46=?HIJQ !#$%&'()*,./01235789:;<>@ABCDEFGKLMNOPRTVXZ\^`bdfhjlnprtSUWY[]_acegikmoqsuvwxyz{|NCS V1.0B    @ @ @ @ @ @*+ @  '|8eWP_WN_POST_NIGHT_^WP_WP_POST_POST_  mNW_GENERIC_WALKWAYS_PREFIX9NW_GENERIC_POSTING_PREFIX9gNW_GENERIC_WALKWAYS_PREFIX9NW_GENERIC_POSTING_PREFIX9NW_GENERIC_WALKWAYS_PREFIX5NW_GENERIC_POSTING_PREFIX5',) '0) #_01#*"-*'p 4'pR'x>* *;; A #>  >A$ t,8H &##*"-*tBp?,,  &*'pJ 4'p'x NW_GENERIC_MASTER3 ,8 NW_GENERIC_MASTER3 b NW_GENERIC_MASTER7l V NW_GENERIC_MASTER7 '( 4NW_ATTACK_MY_TARGET'8 <NW_GENERIC_START_POINTT'D <NW_GENERIC_START_POINT NW_GENERIC_WALKWAYS_PREFIX5#_#\#\#*?$  4$#_#\#\# # 4# #_#\#\#*?# 4# #_#\#\#  , & #include "NW_I0_Generic" void main() { WalkWayPoints(FALSE,5.0); } NCS V1.0B F*+ /NW_G_M1Q5MainPlot3d  * L_TALKTIMES3    ,2  #include "NW_I0_Plot" int StartingConditional() { int bCondition = CheckCharismaHigh() && GetLocalInt(GetModule(),"NW_G_M1Q5MainPlot") < 100 && GetLocalInt(OBJECT_SELF,"L_TALKTIMES") < 1; return bCondition; } NCS V1.0B F*+ /NW_G_M1Q5MainPlot3d  * L_TALKTIMES3       ,2  #include "NW_I0_Plot" int StartingConditional() { int bCondition = CheckCharismaMiddle() && GetLocalInt(GetModule(),"NW_G_M1Q5MainPlot") < 100 && GetLocalInt(OBJECT_SELF,"L_TALKTIMES") < 1; return bCondition; } NCS V1.0B F*+ /NW_G_M1Q5MainPlot3d  * L_TALKTIMES3     ,2  #include "NW_I0_Plot" int StartingConditional() { int bCondition = CheckCharismaLow() && GetLocalInt(GetModule(),"NW_G_M1Q5MainPlot") < 100 && GetLocalInt(OBJECT_SELF,"L_TALKTIMES") < 1; return bCondition; } DLG V3.28XXhX$, HXhx  D l    H p|    ( P \     0@P`     @L p    8 D h t       (4 Xd l       ? @@ D O S ^ b m q |          v w` {          x      |           ! , 7 B M i m y z ~                                  $ / 3 > B M i m y z ~                     ) * N O S T X d e i j n y }               T      \ # $ 0 1 M Nd R S W c d  l      t       |            2 3 7 8 D E d e i j v w { |                             $ % ) * 6 7 V W [ \ ` p DelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingListY(selected secondary main plot not done nw_d2_intn nw_d2_intn nw_d2_intn nw_d2_intlintelligence less than 9 nw_d2_intl nw_d2_intlintelligence less than 9 nw_d2_intlintelligence less than 9Yc_gpc_talktimes]Initial selected. main plot not done cThis charater is now a bartender named Callahan nw_d2_intn nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlYYY nw_d2_intn nw_d2_intn nw_d2_intn nw_d2_intn nw_d2_intl nw_d2_intl nw_d2_intlintelligence less than 9YYY Y Y nw_d2_intlintelligence less than 9 nw_d2_intn nw_d2_intn nw_d2_intn nw_d2_intlintelligence less than 9 Y Y nw_d2_intn nw_d2_intn nw_d2_intlintelligence less than 9 nw_d2_intn nw_d2_intlintelligence less than 9 Y Update direction as appropriate.Y nw_d2_intn nw_d2_intn nw_d2_intnYMain plot doneYintelligence less than 9Xintelligence greater than 8Xintelligence less than 9Xintelligence greater than 8Yintelligence less than 9Yintelligence less than 9Xintelligence greater than 8Xintelligence greater than 8Xintelligence greater than 8Xintelligence greater than 8Xintelligence greater than 8m1q5a02clhnclg2m1q5a02clhnclg   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  &(.04 !"#$%')*+,-/123579;=?ACEGIKMOQS68:<>@BDFHJLNPRTUVWNCS V1.0BU  L_TALKTIMES3   int StartingConditional() { return GetLocalInt(OBJECT_SELF,"L_TALKTIMES") < 1; } NCS V1.0BZ NW_G_M1Q5MainPlot3d   int StartingConditional() { return GetLocalInt(GetModule(),"NW_G_M1Q5MainPlot") >= 100; } DLG V3.28` G(I\\p H p $0< dp|   <H p (8HX h      ,<L \     DP x (8HXhx  8D lx  $0 Xhx    $ 4 D T |         8 D P \ h t       8 D l |       4 @ d p    ( 8 \ h     , P `    (4@ dp    ,8 `l    (8 \h     , P\!h " # $ $%0 T&d ' (           h i m x |                              " - 8 C N Y d o s                                  # . 2 6 B C G H L W b m x             4       <        D    ) - 8 < G K V Z e i m y z ~  `       h                     " . / 3 4 8 H X c n y                        ! % 0 4 8 D E I J N ^                      #  $ ( )  -  .  2 >  ? C D  H  S  ^  i  m  x  |                  $                   %  & * + 8 /  0  4 @  A E F @ J  U  Y  d  h  s  w               \                           (  )  x       &  %  $  #  "  !   (  , 8  9 = >  B  F R  S W X & \  g %    "    !            '      )  * . / $ 3  > # ]  h "    !        (         ! % & * + 7 8 < = A B N O S T X Y ] i j n o s t                                             ) * . / 3 4 8 D E I J N O [ \ ` a e f r s w x |                                   (    , - 1 20 6 7 C D H I 8 W X d e i j@ n o s     H      P      X       ` " # / 0 4 5h 9 : F G K Lp P Q U a b v wx { |                       & ' + , 8 9 U V Z [ _ k l                             # $ ( 5 E UDelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingList2YIf rioters get too close to his postition, he says this one line and then attacks. When no more remain, he returns to his position.9YStarting condition: Player does not have Walters104a as a henchman, or Walters104a already talked to by Ergus104a yuan-ti plot unresolved. I mean that the yuan-ti is not dead nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl:Ynw_d1_talktimeThis chartacer mans the inner gate one the Beggars' Nest side. He and any other guards there take pot shots at zombies that get too close. Player can retreat there, getting their assist in killing zombies, but they can be killed off. Players get no XP for zombies the guards kill. Starting condition: Player does not have Walters104a as a henchman, or Walters104a already talked to by Ergus104a yuan-ti plot unresolved. I mean that the yuan-ti is not dead nw_d2_chrh nw_d2_chrm nw_d2_chrl;Y nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlFYYMY M1Q1_Begg_1 nw_d2_intl nw_d2_intn nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl@Y M1Q1_Begg_1AY nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlIY?Ym1q5a03ergsclg7m1q5a03ergsclg6 nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlQY nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlNYm1q5a03ergsclg7FDoes not appear once Walters104a has had a chance to talk to Ergus104am1q5a03ergsclg6 nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlGYBYCY nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlKY M1Q5_ErgusLY nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlEY nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlDY nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl0Yyuan-ti plot resolved. I mean that the yuan-ti is dead Player does not have Walters104a as a henchman, or Walters104a already talked to by Ergus104a 1Y nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlUYVY nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9SYTY nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 poor reactionYY'Y&Y!Y YYYYYYm1q5a03ergsclg2Ym1q5a03ergsclg2)Y(Y%Y$YY M1Q5_ErgusYFDoes not appear once Walters104a has had a chance to talk to Ergus104a M1Q5_Ergus#Y"Yaverage reaction good reactionm1q5a03ergsclg2/Yintelligence less than 9.Yintelligence greater than 8-Yintelligence less than 9,Yintelligence greater than 8+Yintelligence less than 9*Yintelligence greater than 8 m1q5_plotendm1q5a03ergsclg1m1q5a03ergsclg3_false  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~! #,.079@BKT[]_fhmov}   !"$%&'()*+-/1234568:;<=>?ACDEFGHIJLMNOPQRSUVWXYZ\^`abcdegijklnpqrstuwxyz{|~)NCS V1.0BU  L_TALKTIMES3   int StartingConditional() { return GetLocalInt(OBJECT_SELF,"L_TALKTIMES") < 1; } NCS V1.0B  NW_G_oWalters6*" " )A !  int StartingConditional() { object oWalters = GetLocalObject(GetModule(),"NW_G_oWalters"); int bCondition = GetIsObjectValid(oWalters) && GetArea(oWalters) == GetArea(OBJECT_SELF) && GetDistanceToObject(oWalters) < 10.0; return bCondition; } NCS V1.0BU  L_TALKTIMES3   int StartingConditional() { return GetLocalInt(OBJECT_SELF,"L_TALKTIMES") >= 1; } NCS V1.0B F*+ NW_L_WaltersReturned3 5NW_G_M1Q5WaltersNowDead3  @    ,2  #include "NW_I0_Plot" int StartingConditional() { int bCondition = GetLocalInt(GetModule(),"NW_L_WaltersReturned") == FALSE && GetLocalInt(GetModule(),"NW_G_M1Q5WaltersNowDead") == FALSE && CheckIntelligenceLow(); return bCondition; } NCS V1.0B F*+ NW_L_WaltersReturned3 5NW_G_M1Q5WaltersNowDead3  @   ,2  #include "NW_I0_Plot" int StartingConditional() { int bCondition = GetLocalInt(GetModule(),"NW_L_WaltersReturned") == FALSE && GetLocalInt(GetModule(),"NW_G_M1Q5WaltersNowDead") == FALSE && CheckIntelligenceNormal(); return bCondition; } DLG V3.28D :;|=Te  HT`   ,8D lx     8DP\ht    , 8 `p  (8 H p |   , Tdt  0@P`   D p    , T x     D T x      ( L  X |      @ P t     @ L p      8 D h x     0@ dp   ! " ,#8 \$l % & ' $(4 X)h *       ( 9 F Tl X h x |  x( '           # / 0 4 5 9 I Y ] i w { |                     F          ' 7 G W g w                   + 6 : F G K L P [ z         ' C G S T X Y0 ] h          ) 4 P T ` a e fL j k o { |  T      X       ' 2 N Y x       t$  #  "  "! A L h s  &  %         # . M X t           &  4 8 9  & F % Q $ \ # g " r ! }         C D F Q  U a  b  F         F '  + 7  8  F         1 ? * C ) S  c  g s  t x y  }                          #  $ C D  H  I  M Y  Z                        $ % 1 2 6 7 ; < = A M N R S W X d e i j n o { |                      : ;$ ? @ D P Q p q, u v z    4       <       D       > ?L C D P Q m nT r s w    \      d      l        t $ % 1 2  |             O P T U Y e f               ! % & 2 3 O P T U        " # ? @ D E          / 0 4 5 9 E F ` a e f r s        3 4 8 9 E F e f j k o { |                      DelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildQuestEntryLinkCommentReplyListEntriesListStartingList m1q5aldoend m1q5aldoendYm1q5a07aldoslg02 secondary vs_faldom_052m1q5a07aldoclg3m1q5a07aldoclg8Yc_gpc_talktimes vs_faldom_051 nw_d2_intn nw_d2_intn nw_d2_intn nw_d2_intl nw_d2_intlYm1q5a07aldoclg3m1q5a07aldoclg8Ym1q5a07aldoclg3m1q5a07aldoclg8Y am1q5aldoflee Hector104AYY= M1Q5_AldoYm1q5a07aldoslg02 M1Q5_Aldom1q5a07aldoclg4m1q5a07aldoclgcm1q5a07aldoclg5m1q5a07aldoclgdm1q5a07aldoclg6m1q5a07aldoclgem1q5a07aldoclg7m1q5a07aldoclgfm1q5a07aldoclg7m1q5a07aldoclgfY m104a07aldogb nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlY nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9Y nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9YYY m104a07aldogb nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9Y am1q5aldoflee nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence 8 or more nw_d2_intlintelligence less than 9 nw_d2_intnintelligence 8 or more nw_d2_intlintelligence less than 9Y M1Q5_Aldo nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9 nw_d2_intnintelligence greater than 8 nw_d2_intlintelligence less than 9Y am1q5aldoflee M1Q5_Aldo nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intlYhe and his family follow. They can be attacked by zombies and such. Once the player goes to either the temple or the tavern they stop following. M1Q5_AldoYhe and his family follow. They can be attacked by zombies and such. Once the player goes to either the temple or the tavern they stop following. M1Q5_AldoY M1Q5_AldoYsStarts walking int he direction of a blind alley. Zombies free to attack them, though they will try to fight back. M1Q5_AldoY vs_faldom_053Y8Selected after arrived at one of the two safe locations. vs_faldom_050m1q5a07aldoend1m1q5a07aldoend2YYHector with party, in rangeYintelligence less than 9Hector with party, in range&Hector not with party, or not in rangeYintelligence less than 9Yintelligence greater than 8Hector with party, in range&Hector not with party, or not in rangeYintelligence less than 9Yintelligence greater than 8Yintelligence less than 9Yintelligence greater than 8Yintelligence less than 9Yintelligence greater than 8Yintelligence less than 9Yintelligence greater than 8Yintelligence less than 9Yintelligence greater than 8Yintelligence less than 9Yintelligence greater than 8YZHector104a a henchman of the player but not in dialogue range. intelligence less than 9Y[Hector104a a henchman of the player but not in dialogue range. intelligence greater than 8Y2intelligence less than 9 Player spoke with HectorY5intelligence greater than 8 Player spoke with HectorY&Hector dead. intelligence less than 9Y)Hector dead. intelligence greater than 8Yintelligence less than 9he and his family follow. They can be attacked by zombies and such. Once the player goes to either the temple or the tavern they stop following.Yintelligence 8 or moreYintelligence less than 9he and his family follow. They can be attacked by zombies and such. Once the player goes to either the temple or the tavern they stop following.Yintelligence 8 or moreYintelligence less than 9Yintelligence 8 or moreYintelligence less than 9sStarts walking int he direction of a blind alley. Zombies free to attack them, though they will try to fight back. Yintelligence 8 or moreYintelligence greater than 8Yintelligence greater than 8some or all of family deadAll family alive_false_falsem1q5a07aldoclg1  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./023456789 "+29;<CLS\]^_`ade    !#$%&'()*,-./01345678:=>?@ABDEFGHIJKMNOPQRTUVWXYZ[bc+fhjlnprtvy{}gikmoqsuwxz|~NCS V1.0BY    @ @ @ @ @ @*+ 't`'LL'h8 NW_G_oAldo:? NW_GENERIC_MASTER3 b NW_GENERIC_MASTER7l V NW_GENERIC_MASTER7 '( 4NW_ATTACK_MY_TARGET'8 <NW_GENERIC_START_POINTT'D <NW_GENERIC_START_POINT  '|8eWP_WN_POST_NIGHT_^WP_WP_POST_POST_  mNW_GENERIC_WALKWAYS_PREFIX9NW_GENERIC_POSTING_PREFIX9gNW_GENERIC_WALKWAYS_PREFIX9NW_GENERIC_POSTING_PREFIX9NW_GENERIC_WALKWAYS_PREFIX5NW_GENERIC_POSTING_PREFIX5',) '0) #_01#*"-*'p 4'pc'xO* *;; A #>  >A$ t,8H &##*"-*tBp?,,  &*'pJ 4'p'x NW_GENERIC_MASTER3 ,8 NW_GENERIC_WALKWAYS_PREFIX5#_#\#\#*?$  4$#_#\#\# # 4# #_#\#\#*?# 4# #_#\#\#  , & #include "NW_I0_Generic" void main() { SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); SetSpawnInCondition(NW_FLAG_DEATH_EVENT); SetLocalObject(GetModule(),"NW_G_oAldo",OBJECT_SELF); WalkWayPoints(TRUE); } NCS V1.0BU  L_TALKTIMES3   int StartingConditional() { return GetLocalInt(OBJECT_SELF,"L_TALKTIMES") < 1; } NCS V1.0B}  oHector104a6!  int StartingConditional() { // hector is not in sight object oHector = GetLocalObject(GetModule(),"oHector104a"); return GetObjectSeen(oHector) == FALSE; } NCS V1.0B F*+  oHector104a6H*     ,2  #include "NW_I0_Plot" int StartingConditional() { int l_iResult; object oHector = GetLocalObject(GetModule(),"oHector104a"); l_iResult = CheckIntelligenceNormal() && (GetIsObjectValid(oHector) == FALSE || GetIsDead(oHector)); return l_iResult; } NCS V1.0B F*+  oHector104a6 NW_G_PlotAldo3  *   9NW_L_M1Q5A07HectorWithPC3    ,2  #include "NW_I0_Plot" int StartingConditional() { object oHector = GetLocalObject(GetModule(),"oHector104a"); int bCondition = GetLocalInt(GetModule(),"NW_G_PlotAldo") > 15 && CheckIntelligenceNormal() && GetIsObjectValid(oHector) && GetIsDead(oHector) == FALSE && GetLocalInt(oHector,"NW_L_M1Q5A07HectorWithPC") == FALSE; return bCondition; } NCS V1.0B F*+  oHector104a6*   1NW_L_M1Q5A07HectorWithPC3 #!    ,2  #include "NW_I0_Plot" int StartingConditional() { int l_iResult; object oHector = GetLocalObject(GetModule(),"oHector104a"); l_iResult = CheckIntelligenceNormal() && GetIsObjectValid(oHector) && GetIsDead(oHector) == FALSE && GetLocalInt(oHector,"NW_L_M1Q5A07HectorWithPC") && // GetFactionEqual(oHector,GetPCSpeaker()) && GetObjectSeen(oHector) == FALSE; return l_iResult; } NCS V1.0Bl F*+ q+ NW_G_PlotAldo3    ,2  #include "NW_I0_Plot" int StartingConditional() { int l_iResult; l_iResult = CheckIntelligenceNormal() && GetLocalInt(GetModule(),"NW_G_PlotAldo") <= 15; return l_iResult; } NCS V1.0Bu  oHector104a6! int StartingConditional() { //Hector is in sight object oHector = GetLocalObject(GetModule(),"oHector104a"); return GetObjectSeen(oHector); } NCS V1.0Bw  oHector104a6*  int StartingConditional() { int iResult; iResult = GetIsObjectValid(GetLocalObject(GetModule(),"oHector104a")) == FALSE; return iResult; } NCS V1.0B F*+  oHector104a6H*      ,2  #include "NW_I0_Plot" int StartingConditional() { int l_iResult; object oHector = GetLocalObject(GetModule(),"oHector104a"); l_iResult = CheckIntelligenceLow() && (GetIsObjectValid(oHector) == FALSE || GetIsDead(oHector)); return l_iResult; } NCS V1.0B F*+  oHector104a6 NW_G_PlotAldo3  *   9NW_L_M1Q5A07HectorWithPC3     ,2  #include "NW_I0_Plot" int StartingConditional() { object oHector = GetLocalObject(GetModule(),"oHector104a"); int bCondition = GetLocalInt(GetModule(),"NW_G_PlotAldo") > 15 && CheckIntelligenceLow() && GetIsObjectValid(oHector) && GetIsDead(oHector) == FALSE && GetLocalInt(oHector,"NW_L_M1Q5A07HectorWithPC") == FALSE; return bCondition; } NCS V1.0B F*+  oHector104a6* " 1NW_L_M1Q5A07HectorWithPC3 #!     ,2  #include "NW_I0_Plot" int StartingConditional() { int l_iResult; object oHector = GetLocalObject(GetModule(),"oHector104a"); l_iResult = CheckIntelligenceLow() && GetIsObjectValid(oHector) && !GetIsDead(oHector) && GetLocalInt(oHector,"NW_L_M1Q5A07HectorWithPC") && // GetFactionEqual(oHector,GetLastSpeaker()) && GetObjectSeen(oHector) == FALSE; return l_iResult; } NCS V1.0Bl F*+ q+ NW_G_PlotAldo3     ,2  #include "NW_I0_Plot" int StartingConditional() { int l_iResult; l_iResult = CheckIntelligenceLow() && GetLocalInt(GetModule(),"NW_G_PlotAldo") <= 15; return l_iResult; } NCS V1.0B NW_G_M1Q5A07FamilyKilled3  int StartingConditional() { int bCondition = GetLocalInt(GetModule(),"NW_G_M1Q5A07FamilyKilled") == 0; return bCondition; } NCS V1.0B NW_G_M1Q5A07FamilyKilled3  int StartingConditional() { int bCondition = GetLocalInt(GetModule(),"NW_G_M1Q5A07FamilyKilled") >= 1; return bCondition; } NCS V1.0BB NW_L_M1Q5A07SpokeToAldo7 void main() { SetLocalInt(GetPCSpeaker(),"NW_L_M1Q5A07SpokeToAldo",TRUE); } DLG V3.28t ?h<=F.P*a$ H p|    (4 \      <HT`lx   $4DT d    ,<L\l   $4DTdt   DP\ht    ,8DP`p     HXhx    ( 8 H  X !    "  #( P ` p        4 @ d p      4 D T d      0  @ d  p    (4 Xh    (4 Xd    (4 Xd       $ 0 1 5 E I X d s         @ N R S W c d h x |              % 1 A t                   ' 7 ; < @ L M Z [ _ j u              # $ ( 3 7 B F T d r              !$ % & * 6 7 K LF, Y ] i j  0               & 1 M Q ] k o pT t u y    F\      `                6 A ] a m n { |                  1 5 A B P Q U ` k v                                  !  @  K g  k w  x | }                                  (  D  O  n  y                    (       )  E  P  o  z     <       D         /  :  Y  d     X       `             ;  F  b  m  q  | |                               $    ) * . /, 3 4 @ A E F4 J Z ^ n       D        T      \   $ % 5 6d : ; ? K L \ ]l a b n o s tt x y     |                 ' ( , - 1 = > ] ^ b c o p t u" y z {                            3 4 8 9 E F J K! O P T ` a               !      #       + 7DelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingListm1q5amattilyendm1q5amattilyend Zvs_nhalflf1_055 M1Q5A07AldoZm1q5a07mtlyelc/Said at random intervals while player in area. vs_faldom_057Zvs_nhalflf1_053 M1Q5A07AldoZc_gpc_talktimes/Said at random intervals while player in area. vs_faldom_056Zvs_nhalflf1_052 M1Q5A07AldoZc_gpc_talktimes/Said at random intervals while player in area. vs_faldom_055Zvs_nhalflf1_051 M1Q5A07AldoZc_gpc_talktimes/Said at random intervals while player in area. vs_faldom_054Zvs_nhalflf1_050Zselected when in safe zone.vs_nhalflf1_056Y m1_convstartSelected by playervs_nhalflf1_054 Aldo dead nw_d2_intn nw_d2_intl m1q5amlyclg01 m1q5amlyclg02 nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 nw_d2_intn nw_d2_intl m1q5amlyclg01 hector there m1q5amlyclg02 hector there nw_d2_intn nw_d2_intl nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 am1q5aldoflee Hector there.begins following M1Q5_AldoHector not there. nw_d2_intn nw_d2_intl m1q5amlyclg01 hector there m1q5amlyclg02 hector there nw_d2_intn nw_d2_intl nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9F am1q5aldoflee  M1Q5_Aldo nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 Aldo dead m1q5amlyclg01 m1q5amlyclg02 nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 Aldo alive nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl ZYZZ nw_d2_intn nw_d2_intl nw_d2_intn nw_d2_intl nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 Z ZIntelligence less than 9YY nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9ZZHector in sightZ nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9YHector not in sightZ nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 M1Q5A07AldoZZ nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 nw_d2_intnIntelligence greater than 8 nw_d2_intlIntelligence less than 9 nw_d2_intn nw_d2_intlm1q5amtlyclg01m1q5a07aldoclg9m1q5a07aldoclg3Hector not there.m1q5a07aldoclg8 Hector there.m1q5a07aldoclg9m1q5a07aldoclg3m1q5a07aldoclg8 hector there hector there Aldo deadYIntelligence less than 9YIntelligence greater than 8YIntelligence less than 9YIntelligence greater than 8YIntelligence less than 9YIntelligence greater than 8YIntelligence less than 9YIntelligence greater than 8m1q5a07aldoclg3m1q5a07aldoclg8m1q5amatilyclg01 m1_random_6 m1_random_5 m1_random_4 m1_random_3 m1_random_2m1q5amtlyclg010  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./123456789:;<=>$ %'(134=FKLMOVX[]bdfkmrt    !"#$&)*+,-./0256789:;<>?@ABCDEGHIJNPQRSTUWYZ\^_`aceghijlnopqsuvwxyz{}|~NCS V1.0B7  L_TALKTIMES7 void main() { SetLocalInt(OBJECT_SELF,"L_TALKTIMES",0); } DLG V3.28, \  y (08@HPX` h p x        D h      @ d     / ? O _ o          @  |            ! % & * + / ; ? @ D E I U Y Z ^ _ c o s t x y }                                  ! " & ' + 7 ; < @ A E Q    DelayEntryReplyListStartingListActiveIndexDelayReplyNumWordsEndConversationEndConverAbortEntryListTextDelayCommentScriptRepliesListAnimationQuestSoundSpeakerm1q5a10tvrnclcm1q5a10tvrnclc1m1q5a10tvrnclc2m1q5a10tvrnclc3m1q5a10tvrnclc4m1q5a10tvrnclc5m1q5a10tvrnclc6m1q5a10tvrnclc7m1q5a10tvrnclc8m1q5a10tvrnclc9m1q5a10tvrnclcam1q5a10tvrnclcbm1q5a10tvrnclccm1q5a10tvrnclcdZZZZZZZZZZwalters not found.ZZZZ6Random selections among the tavern patrons in the bar. !"# $%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ NCS V1.0B L_RandomPhrase7  int StartingConditional() { int l_iResult; int nRandom = Random(7); SetLocalInt(OBJECT_SELF,"L_RandomPhrase",nRandom); l_iResult = nRandom == 0; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 1; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 2; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 3; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 4; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 5; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 6; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 7; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 8; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 9; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 10; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 11; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 12; return l_iResult; } NCS V1.0Bv L_RandomPhrase3  int StartingConditional() { int l_iResult; l_iResult =GetLocalInt(OBJECT_SELF,"L_RandomPhrase") == 13; return l_iResult; } NCS V1.0B  % 3WP_M1Q5AldoEscape  A?,  & //:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "M1_Plot" void main() { switch(GetUserDefinedEventNumber()) { case 500: FleeArea("WP_M1Q5AldoEscape"); break; } } NCS V1.0B6  Walters104a #6NW_L_M1Q5C2Location7 NW_G_# _AUTOSAVE#3  FNW_G_# _AUTOSAVE#7 //::////////////////////////////////////////////// /* Updates the M1Q5_NEWS quest log when players enter the Beggar's Nest for the first time. */ //::////////////////////////////////////////////// //:: Created By: Luke Kristjanson //:: Created On: Dec 16, 2001 //::////////////////////////////////////////////// #include "M1_Plot" void main() { object oPC = GetEnteringObject(); /* if (GetIsPC(oPC)) { int iNEWSState = GetLocalInt(oPC, "NW_JOURNAL_ENTRYM1Q5_NEWS"); if (iNEWSState < 10) { AddJournalQuestEntry("M1Q5_NEWS", 10, oPC, TRUE, TRUE); } } */ if(GetTag(oPC) == "Walters104a") { SetLocalInt(oPC,"NW_L_M1Q5C2Location", 1); } AutoSave(oPC); } NCS V1.0B F*+  NW_L_Fleeing3d M1Q5_Aldox NW_G_oMattily6 oHector104a6  |* Sg}, ? d   d<# %%    ?t  ?=  ?@! #include "NW_I0_Plot" void main() { if(GetLocalInt(OBJECT_SELF,"NW_L_Fleeing")) { RewardXP("M1Q5_Aldo",100,GetPCSpeaker()); SignalEvent(OBJECT_SELF,EventUserDefined(500)); SignalEvent(GetLocalObject(GetModule(),"NW_G_oMattily"),EventUserDefined(500)); SignalEvent(GetLocalObject(GetModule(),"oHector104a"),EventUserDefined(500)); } } NCS V1.0B=   int StartingConditional() { return GetIsPC(GetPCSpeaker()); } NCS V1.0B F*+  NW_L_Fleeing3u2 M1Q5_AldoM oHector104a6  |* Sg}, ? d   d<# %%    ?t  ?=  ?@! #include "NW_I0_Plot" void main() { if(GetLocalInt(OBJECT_SELF,"NW_L_Fleeing")) { RewardXP("M1Q5_Aldo",50,GetPCSpeaker()); SignalEvent(OBJECT_SELF,EventUserDefined(500)); SignalEvent(GetLocalObject(GetModule(),"oHector104a"),EventUserDefined(500)); } } NCS V1.0B  F*+  oHector104a6*  9NW_L_M1Q5A07HectorWithPC3  )A! @   ,2  #include "NW_I0_Plot" int StartingConditional() { object oHector = GetLocalObject(GetModule(),"oHector104a"); int bCondition = GetIsObjectValid(oHector) && GetIsDead(oHector) == FALSE && GetLocalInt(oHector,"NW_L_M1Q5A07HectorWithPC") == TRUE && GetDistanceToObject(oHector) <= 20.0 && CheckIntelligenceNormal(); return bCondition; } NCS V1.0B  F*+  oHector104a6*  9NW_L_M1Q5A07HectorWithPC3  )A! @    ,2  #include "NW_I0_Plot" int StartingConditional() { object oHector = GetLocalObject(GetModule(),"oHector104a"); int bCondition = GetIsObjectValid(oHector) && GetIsDead(oHector) == FALSE && GetLocalInt(oHector,"NW_L_M1Q5A07HectorWithPC") == TRUE && GetDistanceToObject(oHector) <= 20.0 && CheckIntelligenceLow(); return bCondition; } NCS V1.0BP  NW_G_oAldo6*  int StartingConditional() { return GetIsObjectValid(GetLocalObject(GetModule(),"NW_G_oAldo")); } NCS V1.0BB    @ @ @ @ @ @*+ @ J" z'^d ?i ''GENERIC SCRIPT DEBUG STRING ********** %USING SPAWN IN CONDITION NOW BASTARDO#NW_I_WAS_ATTACKEDW . NW_MOB_ATTACK NW_I_AM_DEADNW_BLOCKER_BLK_#NW_CALL_TO_ARMS '|`NIGHT_#WN_#_01#POST_#WP_#_01#** * * ,8 NW_GENERIC_MASTER3 ,8   '|AeWP_WN_POST_NIGHT_^WP_WP_POST_POST_  mNW_GENERIC_WALKWAYS_PREFIX9NW_GENERIC_POSTING_PREFIX9gNW_GENERIC_WALKWAYS_PREFIX9NW_GENERIC_POSTING_PREFIX9NW_GENERIC_WALKWAYS_PREFIX5NW_GENERIC_POSTING_PREFIX5',) '0) #_01#*"-*'p 4'p'x* *;; A #>  >A$ ,8 &##*"-*tBp?,,  &*'pS 4'p.'x NW_GENERIC_MASTER3 b NW_GENERIC_MASTER7l V NW_GENERIC_MASTER7 '( 4NW_ATTACK_MY_TARGET'8 <NW_GENERIC_START_POINTT'D <NW_GENERIC_START_POINT NW_GENERIC_WALKWAYS_PREFIX5#_#\#\#*?$  4$#_#\#\# # 4# #_#\#\#*?# 4# #_#\#\#  , & //:://///////////////////////////////////////////// //:: Default: On Spawn In //:: NW_C2_DEFAULT9 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Determines the course of action to be taken after having just been spawned in */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { //This Spawn in script is meant to be customized by commenting out and various function //calls. Each function call below can be used to change the behavior of a particular //creature. Some of the function calls should be left in because they work automatically //with how your module is set up. // OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** //SetSpecialConversationStart(); // A flag is set on a script telling the conversation that a particular special // one-off conversation can be used. //SetAttackMyTarget(); // This will set the listening pattern on the NPC to attack when allies call //StealthActivate(); // If the NPC has stealth and they are a rogue go into stealth mode //SearchActivate(); // If the NPC has Search go into Search Mode //SetNPCWarningStatus(); // This will set the NPC to give a warning to non-enemies before attacking // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. //SetEscapeAndReturn(); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) //SetEscapeAndLeave(); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) //SetTeleportAndLeave(); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) //SetTeleportAndReturn(); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) // For all of these to work a Waypoint must exist in the world with the naming // convention "EXIT_" + NPC Tag // Even the teleport versions use this to specify that the flee should work. This // is to avoid unnecessary code in the script sets themselves. // DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. WalkWayPoints(FALSE,5.0); // Looks to see if any Way Points in the module have the tag WP_ + NPC TAG + _0X, if so walk them } DLG V3.28\<|p` (08@HPX       H     ) 5 A M N O $ P T `D d e i j n zH ~   L    P    T    X    \   DelayEntryReplyListStartingListActiveIndexDelayReplyNumWordsEndConversationEndConverAbortEntryListDelayCommentTextQuestRepliesListSoundAnimationAnimLoopSpeakerScriptm1q5avictimclg01 m1_random_6 m1_random_5 m1_random_4 m1_random_3 m1_random_2[[[[[~[[ m1q5avictrwd  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[ NCS V1.0B=   int StartingConditional() { return GetIsPC(GetPCSpeaker()); } NCS V1.0B A? WP_VictFlee, &NW_L_RewardGiven3 ANW_L_RewardGiven7 void main() { ActionForceMoveToObject(GetNearestObjectByTag("WP_VictFlee"),TRUE); ActionDoCommand(DestroyObject(OBJECT_SELF)); SetCommandable(FALSE); if(GetLocalInt(OBJECT_SELF,"NW_L_RewardGiven") == FALSE) { SetLocalInt(OBJECT_SELF,"NW_L_RewardGiven",TRUE); GiveXPToCreature(GetPCSpeaker(),25); } } NCS V1.0B  %"W %NW_G_PyreToFlame6PLC_FLAMELARGE@<NW_G_PyreToFlame: *]*[k ^ #include "M1_Plot" void main() { switch(GetUserDefinedEventNumber()) { case 10: { object oPyre = GetLocalObject(OBJECT_SELF,"NW_G_PyreToFlame"); CreateObject(OBJECT_TYPE_PLACEABLE,"PLC_FLAMELARGE",GetLocation(oPyre)); ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_FLAME_M),GetLocation(oPyre)); SetLocalObject(OBJECT_SELF,"NW_G_PyreToFlame",OBJECT_INVALID); } break; case 599: { DestroyUndead(OBJECT_SELF); } break; } } DLG V3.28\@pL (          DelayEntryReplyListStartingListActiveIndexDelayReplyNumWordsEndConversationEndConverAbortEntryListTextDelayCommentScriptRepliesListAnimationQuestSoundSpeaker"  DLG V3.28\@pL (          DelayEntryReplyListStartingListActiveIndexDelayReplyNumWordsEndConversationEndConverAbortEntryListTextDelayCommentScriptRepliesListAnimationQuestSoundSpeaker#  DLG V3.28\@pL (          DelayEntryReplyListStartingListActiveIndexDelayReplyNumWordsEndConversationEndConverAbortEntryListTextDelayCommentScriptRepliesListAnimationQuestSoundSpeaker$  DLG V3.28\@pL (          DelayEntryReplyListStartingListActiveIndexDelayReplyNumWordsEndConversationEndConverAbortEntryListTextDelayCommentScriptRepliesListAnimationQuestSoundSpeaker%  DLG V3.28\@pL (          DelayEntryReplyListStartingListActiveIndexDelayReplyNumWordsEndConversationEndConverAbortEntryListTextDelayCommentScriptRepliesListAnimationQuestSoundSpeaker&  DLG V3.28FN (>Z 81<  HT |    HXh  (8 `p     $0<HT` l     (4@L t  ,<L\   ( P x  (4 \h  0< dt   , < L t         @ L X d p     !  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KS LS XS YS uS vS$ @ zS {S S S S S, B S S S S S S S4 A S S S S S S< B S S S S T  TD C  T T T T T  TL D $T %T 1T 2T NT OTT L ST TT XT dT eT T T\ E T T T T T T Td E T T T T T Tl F T T1 U U0 U  V pV V V V V W W F W1 %W 5W0 W W  X X X X X X X G X X X X X X H X X X X X X I X X X X X X D X X X Y Y >Y ?Y J CY DY PY QY UY VY K ZY [Y gY hY Y Y L Y Y Y Y Y Y M Y Y Y Y Y Y N Y P YO Y4 Y Y Y Z Z .ZDelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentQuestEntryReplyListEntriesListStartingList[Main plot is done. Gulnan heart may or may not have been turned into Aribeth Player spoke to him previously Player has not completed another questvs_nhalflm1_057[