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B N     ]TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPaletteIDComment achildsdollA Child's Doll AChildsDoll UTI V3.28D(X\L   1 = I       XTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1ModelPart2ModelPart3PropertiesListPaletteIDCommentachildsdoll001A Child's Doll AChildsDoll UTC V3.28`I U m @89:;<=>?@ABCDEFGHIJKMN@Z[\]   0+ D            !"#$%&'@() * + , - . / 0 1 2 3" 41 5@ 6O7888888888888888888889T::!;`<d=h>?@p A^BCDEx Fl F| F FG HTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotInterruptableNoPermDeathBodyBagStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDComment achildsghostA Child's Ghost:*A ghostly presence that resembles a child. AChildsGhostnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte achildsrattlenw_it_crewpb001nw_it_crewpb001nw_it_crewpb001nw_it_creitemunh  !"#$%&'()*+,-./01234567LOPQTY^_RSUVWX UTI V3.28D D   2 W |    & TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPaletteIDComment achildsrattle A Child's Rattle!A Child's Rattle.!A Child's Rattle. AChildsRattle DLG V3.2857T<Uc HT |  8D lx     HT` l       $ L X   , T`   $4DTd   $ L\     4 Xd     @ dp      (  4 X |     $ H X |     @ d p     $ H T x      @ !L p " # $ % 4&@ d'p ( ) * (4     > ? C Dt H I M  |                        m n r s w x y }                      % & * + / 0 1 2 6 ) * . / 3 4 8 0 1 5 6# : ; ? C                  e f j k  o p q r v {  |           (               4        <"  !         L       &  ' + , X( 0  1 ' 5  6 & :  ; % ?  @ $ D  E I  M L M Q Rp# V W [    x( ' & % $                          ? @ D E* I) J$ K L P T [ \ ` a e i > ? C D H { |  l      t   % & * +| / 0 4 q r v w { |           # $ ( ) - . n o s t x y          $ % ) * S T X Y ] ^ r                    N O S T X Y ]                    % & * + / 0 r s w x | }             . / 3 4  8 9 _ ` d e i j                (   ; < @ A0 E F v w { |8       @      H       P $ % ) [ \ ` aX e f    `       h      p   a b f gx k l                    # $ ( ) - .            DelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList4$No, no! Stay back! Get away from me!gWSune be praised, a living soul! Have you come to take me away from this accursed place?:*But you're not going to hurt me, at least?Oh, Sune, no... You're just like him. You're all like him. There isn't a decent person left anywhere on the earth. Please, just do it and be done with it quickly. I no longer care to live in this world.aQBut the restless dead roam the halls of the manor! How will I ever get out alive?*sob*H8I have nothing of any value... What would you ask of me?Oh, Sune, no... You're just like him. You're all like him. There isn't a decent person left in this world. Please, just stay back. (She cowers in horror and will not respond further.)G7Oh, thank you! Can this nightmare finally be at an end?Some years ago I was wandering in this region, exploring the lands of men. I met the master of this house on the road. He invited me to partake of his hospitality and I naively accepted, but the wine he gave me was drugged.I woke up in this room. He kept me here for years, forced me to... to sire his children. And when the children were born he took them to his chamber and gloated over them, and then he took them down to the cellar and he... He...oThen I'm finally free, please, take me away from here. I must find my family again and let them know I'm alive!)How can I ever repay you?N>Anything! I'll tell you anything. What would you like to know?Recently - perhaps a week ago, Lord Da'Havain threw a banquet. He invited the most wicked and depraved of the kingdom's nobility and meant to parade his excesses for their enjoyment. While his attention was elsewere the captives on this floor moved against him. I had taken sick with a fever the week before, so I saw not what transpired. The first I knew of it was the screaming, and then the dead at my door... The others said something about sealing him up in his accursed cellar for all time.aQIt was where he kept - and made - his beloved wine. His horrible, horrible wine.All young women, of different races. He said it was for the different flavours. There was a halfling, a pair of humans, a half-elf and even a goblin maid. She was always kind to me, I shudder to think of what must have happened to her.qaMy name is Amonia Ferelle. I was a prisoner here, a concubine to the monster who owns this place.)He was a monster. The last of a noble family, living on a remote estate... There was nobody to watch him, to curb his excesses. He lived to indulge himself, and his indulgences became more and more cruel and morbid the more jaded he grew. In time, his passion turned to... To wine.I9He made his wine... He made his wine out of our children!He kidnapped us all and kept us as slaves. We were imprisoned here and forced to sire his children. When the children were born he took them to his chamber and gloated over them, and then he took them down to the cellar and he... He...H8He killed our children! He killed them to make his wine!Oh, Sune, no... You're just like him. You're all like him. There isn't a decent person left in this world. Please, just stay back. (She cowers in horror and will not respond further.)*sob**sob*P@The children... Our poor children. I can still hear their cries!You think I would lie about a thing such as this? His chamber is on this floor, the large one. In the middle are the beds he'd keep the children in while he gloated over their fate. The key is under one of the mattresses. Go, see for yourself!The key... His chamber is on this floor, the large one. In the middle are the beds he'd keep the children in while he gloated over their fate. The key is under one of the mattresses. Good luck!/Calm down, I'm not one of them.4$No, for all I care you can rot here.XHActually, I'm going to rape and kill you. Not necessarily in that order.9)Actually, I'm going to rape and kill you.nw_d1_attonend025%Of course not. Now leave me in peace.2"No, you can find your own way out.<,However you please, it is none of my affair.O?The dead are no longer as restless. The way behind me is clear.@0Perhaps, if I were to be adequately compensated.%Your body, of course.nw_d1_attonend02"Just some answers.A1Perhaps, if you can answer some questions for me.5%No, but I shall help you nonetheless.,Yes, I'm here to rescue you.$I certainly hope so.*How did your ordeal begin? And then?>.Yes. You need fear nothing now that I am here.'Go on, get out of here.0 Wait here while I clear the way.5%My pleasure. It's safe to leave now."Just some answers. Never mind.#What happened here?2"What was special about his cellar?1!Tell me about the other captives.,I have some other questions. Who are you?'Tell me about this man.0 This wasn't normal wine, was it?.What's so terrible about wine?7'How did you come to be a prisoner here? Concubine?What did he do?VFCome to think of it, I'm really thirsty. How do I get into the cellar?+That's some fucked up shit. Hard luck."Good Lord! *choke* My... Gods._OThat's unbelievable. I'll need to see for myself. How do I get into the cellar?UEThey will be avenged, you have my word. 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F jF F Fkl F$m#nopqrstuvwx yFz{|}~ F F F F F F F F F F F F& F F AHOB 7 F jF F Gkl G$m#nopqrstuvwx yGz{|}~ G G G G G G G G !G "G #G $G& %G &G]A]QB#< 'G j0G IG UGkl [G$m#nopqrstuvwx y\Gz{8| } ~ `G aG bG cG dG eG fG gG hG iG jG kG& lG mGA-LB#< nG jwG G Gkl G$m#nopqrstuvwx yGz{8| } ~ G G G G G G G G G G G G& G G߸A CPB#< G jG G Gkl G$m#nopqrstuvwx yGz{8| } ~ G G G G G G G G G G G G& G ǦAtNB#<~ G j H H %Hkl 4H$m#nopqrstuvwx y5Hz{|}~ 9H :H ;H H ?H @H AH BH CH DH& EH FH A6B 7 GH jYH eH qHkl H$m#nopqrstuvwx yHz{|}~ H H H H H H H H H H H H& H HOA؞B 7 H jH H Hkl H$m#nopqrstuvwx yHz{8| } ~ H H H H H H H H H H H H& H HOAv`B 7 H jH H  Ikl I$m#nopqrstuvwx yIz{8| } ~ I I I I I I I I I I I I& I !I~ @eB 7 "I j+I DI PIkl VI$m#nopqrstuvwx yWIz{8| } ~ [I \I ]I ^I _I `I aI bI cI dI eI fI& gI hIAA*B 7~AreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotInterruptableNoPermDeathBodyBagStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedModelPart1PropertiesListRepos_PosXRepos_PosyEquip_ItemListModelPart2ModelPart3PropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearDropableDoor ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnClickOnFailToOpenXYZBearingEncounter ListListSoundListActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundGeneratedTypeStoreListResRefMarkUpMarkDownBlackMarketBM_MarkDownOnOpenStoreArmorPart_RFootArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorInfiniteTriggerListWaypointListPlaceable ListHasInventoryStaticTypeUseableOnInvDisturbedOnUsed nw_skeleton1Skeleton1The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte skeletonrib Skeleton Rib SkeletonRib nw_waxbt001 NW_WAXBT001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNE nw_skeleton11 NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_msmlmisc134NW_IT_MSMLMISC13 nw_waxbt001 NW_WAXBT001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNEnw_dog0Dog0}Easily domesticated and trained, the common Dog has been a popular guard, hunting servant, and travelling companion for ages.NW_DOGnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_crewps0023NW_IT_CREWPS002lenton$Groundskeeper LentonLenton groundskeepernw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_skeleton1Skeleton1The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte skeletonrib Skeleton Rib SkeletonRib nw_waxbt001 NW_WAXBT001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNE nw_skeleton1Skeleton1The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte skeletonrib Skeleton Rib SkeletonRib nw_waxbt001 NW_WAXBT001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNE nw_skeleton1Skeleton1The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte skeletonrib Skeleton Rib SkeletonRib nw_waxbt001 NW_WAXBT001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNE nw_skeleton1Skeleton1The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte skeletonrib Skeleton Rib SkeletonRib nw_waxbt001 NW_WAXBT001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNE nw_skeleton1Skeleton1The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte skeletonrib Skeleton Rib SkeletonRib nw_waxbt001 NW_WAXBT001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNE nw_skeleton1Skeleton1The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte skeletonrib Skeleton Rib SkeletonRib nw_waxbt001 NW_WAXBT001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNE Doortoinside DoortoinsideUEThe doors look battered and worn, the hinges look rusted and several of the metal bolts have gone missing. However the lock seems to be in excellect condition, it looks like the lock was the only thing the groundskeeper ever maintained. Perhaps the owners didn't like people coming in, or perhaps they didn't like leaving...?nw_door_ttr_15 ManorDoors doortooutsideWallDoorDoornw_door_ttr_07WindGustStrong Wind Gust Strongwindguststrongas_wt_guststrng1ThunderClapsNear"Thunder Claps Nearthunderclapsnearas_wt_thundercl1as_wt_thundercl2as_wt_thundercl3as_wt_thundercl4nw_storeweap001&9Weapon and Armor Store warriorstorenw_d1_startstore nw_aarcl003%2 NW_AARCL003 nw_aarcl004 NW_AARCL004 nw_aarcl010*2 NW_AARCL010 nw_maarcl04955 NW_MAARCL049 nw_aarcl006'2 NW_AARCL006 nw_aarcl007 NW_AARCL007 nw_ashsw001 NW_ASHSW001 nw_ashmsw002L2?2 NW_ASHMSW002 nw_ashlw001 NW_ASHLW001 nw_ashmlw002>2?2 NW_ASHMLW002 nw_ashto001 NW_ASHTO001nw_it_mboots00144NW_IT_MBOOTS001nw_it_mbracer001$4%4NW_IT_MBRACER001 nw_aarcl009)2 NW_AARCL009 nw_maarcl04355 NW_MAARCL043 nw_aarcl001#2 NW_AARCL001 nw_aarcl002$2 NW_AARCL002 nw_aarcl012,2 NW_AARCL012 nw_aarcl008(2 NW_AARCL008 nw_aarcl011+2 NW_AARCL011 nw_aarcl005&2 NW_AARCL005 nw_arhe00422 NW_ARHE004 nw_arhe001/2 NW_ARHE001 nw_arhe00202 NW_ARHE002 nw_arhe00532 NW_ARHE005 nw_arhe00312 NW_ARHE003nw_it_mbelt014 nw_it_mbelt014nw_it_mbelt013nw_it_mbelt013nw_it_mbelt012nw_it_mbelt012nw_it_mbracer012NW_IT_MBRACER012 nw_wswbs001 NW_WSWBS001 nw_wswdg001 NW_WSWDG001 nw_wswgs001 NW_WSWGS001 nw_wswls001 NW_WSWLS001 nw_wswka001 NW_WSWKA001 nw_wswrp001  NW_WSWRP001 nw_wswsc001  NW_WSWSC001 nw_wswss001j NW_WSWSS001 nw_wplhb001 NW_WPLHB001 nw_wplss001 NW_WPLSS001 nw_wbwxh001 NW_WBWXH001 nw_wbwxl001 NW_WBWXL001 nw_wbwln001 NW_WBWLN001 nw_wbwsh001 NW_WBWSH001 nw_wamar001 NW_WAMAR001 nw_wammar00506/6 NW_WAMMAR005 nw_wambo001 NW_WAMBO001 nw_wammbo004:696 NW_WAMMBO004 nw_wambu001 NW_WAMBU001 nw_wammbu002?6@6 NW_WAMMBU002 nw_wammbu005E6F6 NW_WAMMBU005 nw_waxhn001 NW_WAXHN001 nw_waxbt001 NW_WAXBT001 nw_waxgr001 NW_WAXGR001 nw_wblcl001 NW_WBLCL001 nw_wblfh001 NW_WBLFH001 nw_wblfl001 NW_WBLFL001 nw_wblhl001 NW_WBLHL001 nw_wblml001 NW_WBLML001 nw_wblms001 NW_WBLMS001 nw_wdbma001 NW_WDBMA001 nw_wdbax001 NW_WDBAX001 nw_wdbqs001 NW_WDBQS001 nw_wdbsw001 NW_WDBSW001 nw_wspka001 NW_WSPKA001 nw_wspku001 NW_WSPKU001 nw_wspsc001 NW_WSPSC001 nw_wplsc001  NW_WPLSC001 nw_wbwsl001 NW_WBWSL001 nw_wthdt001 NW_WTHDT001 nw_wthsh001 NW_WTHSH001 nw_wthax001 NW_WTHAX001nw_it_mpotion001c4b4NW_IT_MPOTION001nw_it_mpotion006m4l4NW_IT_MPOTION006nw_it_mpotion02044NW_IT_MPOTION020nw_it_mring00144NW_IT_MRING001nw_it_mneck001D4E4NW_IT_MNECK001nw_it_mneck023a4NW_IT_MNECK023nw_it_mring01044NW_IT_MRING010nw_it_mring00944NW_IT_MRING009nw_it_mring01144NW_IT_MRING011nw_it_mneck020^4NW_IT_MNECK020nw_it_mneck022`4NW_IT_MNECK022nw_it_mneck021_4NW_IT_MNECK021nw_it_mring0214NW_IT_MRING021nw_it_mring0234NW_IT_MRING023nw_it_mring0224NW_IT_MRING022nw_it_torch001NW_IT_TORCH001BonesH plc_bonesFlyCladCorpseWagon9<plc_fcrpsewagonFlyCladCorpseWagon9<plc_fcrpsewagonFlyCladCorpseWagon9<plc_fcrpsewagon Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstainCampfireD8 plc_campfr Hangmans Post<9;9plc_hangmnpostCampfireD8 plc_campfr Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstainPile of SkullsW8plc_pileskullsBox / Crate - 488plc_box4nw_o2_generalhignw_o2_generalhigBox / Crate - 388plc_box3nw_o2_generalmednw_o2_generalmedBox / Crate - 188plc_box1nw_o2_generallownw_o2_generallowBarrel;8 plc_barrelnw_o2_generallownw_o2_generallowBarrel;8 plc_barrelnw_o2_generallownw_o2_generallowBarrel;8 plc_barrelnw_o2_generallownw_o2_generallowBarrel;8 plc_barrelnw_o2_generallownw_o2_generallow Flame - Large!9 9plc_flamelargeFlame - Medium!9"9plc_flamemediumFlame - Medium!9"9plc_flamemediumBonesH plc_bones Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Small!9#9plc_flamesmallMerchantsShingle7!8Merchants Shingle)8CONDEMMED! NO ADMITTANCE!plc_billboard7BooksBooksbloodBooksBooksbloodBooksBooksbloodBooksBooksbloodBooksBooksblood Flame - Large!9 9plc_flamelarge Dust Plume9 plc_dustplume Dust Plume9 plc_dustplumeSpear / Sword-filled Corpse99plc_spearcorpse Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Small!9#9plc_flamesmall Flame - Small!9#9plc_flamesmall Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Small!9#9plc_flamesmall Flame - Small!9#9plc_flamesmall Flame - Small!9#9plc_flamesmall Flame - Small!9#9plc_flamesmall Flame - Large!9 9plc_flamelargeFlame - Medium!9"9plc_flamemediumBooksBooksbloodBooksBooksbloodBooksBooksblood Flame - Large!9 9plc_flamelargeFlame - Medium!9"9plc_flamemediumBooksBooksbloodBooksBooksbloodBooksBooksblood Flame - Large!9 9plc_flamelargeFlame - Medium!9"9plc_flamemediumBooksBooksbloodBooksBooksbloodBooksBooksblood    D   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFG\`abe|cdfghijklmnopqrstuvwxyz{}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_txyz}{|~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwx      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFG\`abe|cdfghijklmnopqrstuvwxyz{}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_txyz}{|~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvw      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! 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"#$%&'()*+-./0123456789:;<=>?@ABCDEFGIKHJ LMNOPQRSTUWXYZ[\]^_`abcdefghijklmnpqrstuvwxyz{|}~         !#%"$ &'()*+,-./123456789:;<=>?@ABCDEFGHIJKMOLN PQRSTUVWXY[\]^_`abcdefghijklmnopqrstuwyvx z{|}~* D      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLUTI V3.28D D2 J  - t      TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPaletteIDComment asecretbook A Secret BookC3Designed by -TS-Spiral Placables/Scripts/Custom Content by -TS-Spiral Special Thanks to - BioWare for producing this game. Trent Oster and Targas for helping me recover my Module. Questions, Comments and Critizisms may be sent to me by e-mail nagadr@hotmail.com Hope you enjoyed it, Thanks! -TS-SpiralC3Designed by -TS-Spiral Placables/Scripts/Custom Content by -TS-Spiral Special Thanks to - BioWare for producing this game. Trent Oster and Targas for helping me recover my Module. Questions, Comments and Critizisms may be sent to me by e-mail nagadr@hotmail.com Hope you enjoyed it, Thanks! -TS-Spiral ASecretBook ARE V3.289X2$"?c"` +(    @ h     0 X       H p     8 `     ( P x     @ h     0 X       H p     8    ( 1   D 55 ^< ! "5 #6 $7 %8 &9'()*+,-./01()*+,- . /01(u)*+,-./01(u)*+,-./01()*+,-./01()*+,-./01()*+,-./01()*+,- . /01(@)*+, -./01(e)*+, -./01(@)*+,- . /01()*+, -./01()*+,-./01(t)*+,- . /01(r)*+,- . /01()*+, - . /01(t)*+, -./01(s)*+, -./01(r)*+,-./01()*+,- . /01()*+,- . /01()*+,-./01(s)*+,- . /01(r)*+, - . /01()*+,- . /01(&)*+,- . /01(*)*+,-./01())*+, - . /01(t)*+,-./01(e)*+,- . /01(s)*+,- . /01(&)*+,-./01(r)*+, -./01()*+,- . /01(r)*+,-./01()*+,-./01(A)*+,-./01(s)*+,-./01(&)*+,- . /01(u)*+,-./01(<)*+,- . /01()*+, -./01()*+,-./01(A)*+,- . /01()*+,-./01(+)*+, -./01()*+,-./01(e)*+, - . /01()*+, - . /01(q)*+,-./01()*+,-./01(q)*+,- . /01(F)*+,-./01(q)*+,- . /01(t)*+,-./01(q)*+,- . /01IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3BasementBasementbasementtdc01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVW8  !"#$%&'()*+,-./012345678GIC V3.28@8;  s,p, L $,4<D         ! 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Z[p\t   C]^_`ab?c Ad?e Af AghiL>jklmno p pqT f BUʌBVJ?   <C]^_`ab?c Ad?e Af Ag'hiL>jklmno pG pX pi pzqTB BUBVJ?   C]^_`ab?c Ad?e Af Ag'hiL>jklmno p p p pqT|BUBVJ?  % FC]^_`ab?cpAd?efghi=jklmno pRqTX` BU<<0BVJ? c r C]^_`ab?c Ad?efg'hijklmno p p pqT9@ BUuBVJ?   C]^_`ab?cAd@efghijklmno pqT@AUrAVO?   !C]^_`ab?cAd@efghijklmno p&qTkDBUgpAVL?rstu 4 > X d ky ! "l#$% & '()* +p ,q -r .s /t 0u 1v 2w 3x 4y 5z 6{vwxyz {| |}=B>dB?PL>@ ~    y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=aB>ldB?PL>@     y ! " #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =VB>yn@   6 B  I y ! "J #$% & '()* +N ,O -P .Q /R 0S 1T 2U 3V 4W 5X 6Y vwxyz {Z |[ =B>k =B?PL>@ \ f     y ! " #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =B>rRB?PL>@     y ! " #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | = B>JDSB?PL>@  =  D y ! "E #$% & '()* +I ,J -K .L /M 0N 1O 2P 3Q 4R 5S 6T vwxyz {U |V = S A>B?7@ W a {    y ! " #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =<@> NjB?7@     y ! " #$% & '()* + , - . / 0 1 2 3 4 5! 6" vwxyz {# |$ =1`A>gB? 7@ % / I r  y y ! "z #$% & '()* +~ , - . / 0 1 2 3 4 5 6 vwxyz { | =t9A>[B? 7@     y ! " #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =c|A>,B? 7@  @  G y ! "H #$% & '()* +L ,M -N .O /P 0Q 1R 2S 3T 4U 5V 6W vwxyz {X |Y =A> BB? 7@ Z d ~    y ! " #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =3ſA>B?'7@     y ! " #$% & '()* + , - . / 0 1 2! 3" 4# 5$ 6% vwxyz {& |' =sfA>B?'7@ ( 2 L u  | y ! "} #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =uZA>B?7@     y ! " #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =tK@>(B?7@   C Jy ! "K#$% & '()* +O ,P -Q .R /S 0T 1U 2V 3W 4X 5Y 6Zvwxyz {[ |\=8^A>B? 7@ ] g   y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=n{7A> B? 7@     y ! "#$% & '()* + , - .  /! 0" 1# 2$ 3% 4& 5' 6(vwxyz {) |*=A>B? 7@ + 5 O x y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=Y!A>B? 7@     y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=ȾA>L]B?'7@    F My ! "N#$% & '()* +R ,S -T .U /V 0W 1X 2Y 3Z 4[ 5\ 6]vwxyz {^ |_=)jA>%OB?'7@ ` j   y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=r@>yB?7@     y ! "#$% & '()* +  ,! -" .# /$ 0% 1& 2' 3( 4) 5* 6+vwxyz {, |-=L]A>KxB? 7@ . 8 R { y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |="6A>3xB? 7@     y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |= A>ոwB? 7@     I Py ! "Q#$% & '()* +U ,V -W .X /Y 0Z 1[ 2\ 3] 4^ 5_ 6`vwxyz {a |b=2A>wB? 7@ c m   y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=RA>rwB?'7@     y ! "#$% & '()* +# ,$ -% .& /' 0( 1) 2* 3+ 4, 5- 6.vwxyz {/ |0=A>UwB?'7@ 1 ; U ~ y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=uA>iB?7@     y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=@>iB?7@   # L Sy ! "T#$% & '()* +X ,Y -Z .[ /\ 0] 1^ 2_ 3` 4a 5b 6cvwxyz {d |e= T[A>YPiB? 7@ f p   y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=4A>AiB? 7@     !y ! ""#$% & '()* +& ,' -( .) /* 0+ 1, 2- 3. 4/ 50 61vwxyz {2 |3= A>{hB? 7@ 4 > X  y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=讂A>hB? 7@     y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=xVA>5hB?7@   & O Vy ! "W#$% & '()* +[ ,\ -] .^ /_ 0` 1a 2b 3c 4d 5e 6fvwxyz {g |h=A>Z7ZB?7@ i s   y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=@>B}ZB?7@     $y ! "%#$% & '()* +) ,* -+ ., /- 0. 1/ 20 31 42 53 64vwxyz {5 |6= [A>ZB? 7@ 7 A [  y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=6A>GZB? 7@     y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=ΖA>-YB? 7@   ) R Yy ! "Z#$% & '()* +^ ,_ -` .a /b 0c 1d 2e 3f 4g 5h 6ivwxyz {j |k= pA>lsYB? 7@ l v   y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=A>XB? 7@      'y ! "(#$% & '()* +, ,- -. ./ /0 01 12 23 34 45 56 67vwxyz {8 |9=A>hXB?7@ : D ^  y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=pA>hJB?7@     y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=j@>P@KB?7@   , U \y ! "]#$% & '()* +a ,b -c .d /e 0f 1g 2h 3i 4j 5k 6lvwxyz {m |n=j 4A> KB? 7@ o y   y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=ҕA>IB? 7@    # *y ! "+#$% & '()* +/ ,0 -1 .2 /3 04 15 26 37 48 59 6:vwxyz {; |<=sA>z6JB? 7@ = G a  y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=fA>ĩIB?7@     y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz {  | =A>vIB?7@   / X _y ! "`#$% & '()* +d ,e -f .g /h 0i 1j 2k 3l 4m 5n 6ovwxyz {p |q=#A>ױ;B?7@ r |   y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=м@>;B?7@    & -y ! ".#$% & '()* +2 ,3 -4 .5 /6 07 18 29 3: 4; 5< 6=vwxyz {> |?=YA>w|;B? 7@ @ J d  y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=43A>_;B? 7@     y ! "#$% & '()* + , - . / 0 1 2 3 4  5  6 vwxyz {  | =p\A>:B? 7@   2 [ by ! "c#$% & '()* +g ,h -i .j /k 0l 1m 2n 3o 4p 5q 6rvwxyz {s |t=A>:B? 7@ u    y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=@A>3a:B? 7@    ) 0y ! "1#$% & '()* +5 ,6 -7 .8 /9 0: 1; 2< 3= 4> 5? 6@vwxyz {A |B=FA>D:B?7@ C M g  y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6vwxyz { |=A>t,B?7@     y ! "#$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =˷@>ͺ,B?7@   5 ^  e y ! "f #$% & '()* +j ,k -l .m /n 0o 1p 2q 3r 4s 5t 6u vwxyz {v |w =WA>?,B? 7@ x     y ! " #$% & '()* + , - . / 0 1 2 3 4 5 6 vwxyz { | =;1A>m,B? 7@ ! ,! 3!y ! "4!#$% & '()* +8! ,9! -:! .;! /! 2?! 3@! 4A! 5B! 6C!vwxyz {D! |E!=&`A>k+B? 7@ F! P! j! ! !y ! "!#$% & '()* +! ,! -! .! /! 0! 1! 2! 3! 4! 5! 6!vwxyz {! |!=fA>+B? 7@ ! ! ! ! "y ! ""#$% & '()* +" ," -" . " / " 0 " 1 " 2 " 3" 4" 5" 6"vwxyz {" |"=A>A$+B?7@ " " 8" a" h"y ! "i"#$% & '()* +m" ,n" -o" .p" /q" 0r" 1s" 2t" 3u" 4v" 5w" 6x"vwxyz {y" |z"=6JA>+B?7@ {" " " " "y ! ""#$% & '()* +" ," -" ." /" 0" 1" 2" 3" 4" 5" 6"vwxyz {" |"=BB>B?7@ " " # /# 6#y ! "7##$% & '()* +;# ,<# -=# .># /?# 0@# 1A# 2B# 3C# 4D# 5E# 6F#vwxyz {G# |H#=9B>B?7@ I# S# m# # #y ! "##$% & '()* +# ,# -# .# /# 0# 1# 2# 3# 4# 5# 6#vwxyz {# |#=XXB>SB?7@ # # # # $y ! "$#$% & '()* + $ , $ - $ . $ / $ 0$ 1$ 2$ 3$ 4$ 5$ 6$vwxyz {$ |$=NB>GǎB?7@ $ !$ ;$ d$ k$y ! "l$#$% & '()* +p$ ,q$ -r$ .s$ /t$ 0u$ 1v$ 2w$ 3x$ 4y$ 5z$ 6{$vwxyz {|$ |}$=(lB>:B?7@ ~$ $ $ $ $y ! "$#$% & '()* +$ ,$ -$ .$ /$ 0$ 1$ 2$ 3$ 4$ 5$ 6$vwxyz {$ |$=cB> ]B?7@ $ $  % 2% 9%y ! ":%#$% & '()* +>% ,?% -@% .A% /B% 0C% 1D% 2E% 3F% 4G% 5H% 6I%vwxyz {J% |K%=-B>B?7@ L% V% p% % %y ! "%#$% & '()* +% ,% -% .% /% 0% 1% 2% 3% 4% 5% 6%vwxyz {% |%=0vB>B?7@ % % % & &y ! "&#$% & '()* + & , & -& .& /& 0& 1& 2& 3& 4& 5& 6&vwxyz {& |&=OBB> B?7@ & $& >& g& n&y ! "o&#$% & '()* +s& ,t& -u& .v& /w& 0x& 1y& 2z& 3{& 4|& 5}& 6~&vwxyz {& |&=f9B>~CB?7@ & & & & &y ! "&#$% & '()* +& ,& -& .& /& 0& 1& 2& 3& 4& 5& 6&vwxyz {& |&=2XB>B? 7@ & &  ' 5' <'y ! "='#$% & '()* +A' ,B' -C' .D' /E' 0F' 1G' 2H' 3I' 4J' 5K' 6L'vwxyz {M' |N'=WNB>(B? 7@ O' Y' s' ' 'y ! "'#$% & '()* +' ,' -' .' /' 0' 1' 2' 3' 4' 5' 6'vwxyz {' |'=bB>B? 7@ ' ' ' (  (y ! " (#$% & '()* +( ,( -( .( /( 0( 1( 2( 3( 4( 5( 6(vwxyz {( |(=lB>8xB?7@ ( '( A( j( q(y ! "r(#$% & '()* +v( ,w( -x( .y( /z( 0{( 1|( 2}( 3~( 4( 5( 6(vwxyz {( |(= .vB>jB?7@ ( ( ( ( (y ! "(#$% & '()* +( ,( -( .( /( 0( 1( 2( 3( 4( 5( 6(vwxyz {( |(=BB>~B?7@ ( ( ) 8) ?)y ! 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coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinCoffinCoffin%A child-sized coffin.coffinSarcophagusEgyptianv9 Sarcophagus%8A child-sized coffin. plc_sarco1nw_o2_generallownw_o2_generallow achildsdollA Child's Doll AChildsDollSarcophagusEgyptianv9 Sarcophagus%8A child-sized coffin. plc_sarco1nw_o2_generallownw_o2_generallow achildsdollA Child's Doll AChildsDollSarcophagusEgyptianv9 Sarcophagus%8A child-sized coffin. plc_sarco1nw_o2_generallownw_o2_generallow achildsdollA Child's Doll AChildsDollSarcophagusEgyptianv9 Sarcophagus%8A child-sized coffin. plc_sarco1nw_o2_generallownw_o2_generallow achildsdollA Child's Doll AChildsDollBox / Crate - 188plc_box1nw_o2_generallownw_o2_generallowBox / Crate - 288plc_box2nw_o2_generallownw_o2_generallowBarrel;8 plc_barrelnw_o2_generallownw_o2_generallowPLC_PileStonesZ9.plc_pilestonesnw_it_msmlmisc114NW_IT_MSMLMISC11PLC_PileStonesZ9.plc_pilestonesnw_it_msmlmisc114NW_IT_MSMLMISC11Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Pillar Button - 2\9i9plc_pllrbutton2Altar / Shrine - Good88 plc_altrgood Altar / Shrine - Good88 plc_altrgood Shaft of Light - Red99 plc_solredShaft of Light - Red99 plc_solredFloor Designs - Style 1%9$9plc_flrdesigns1Floor-anchored shackles,9+9plc_flrshackles Throne - Evil99plc_throneevil CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoff CandelabraG8plc_candelabra nw_02_onoffLecturnTI9 plc_lecturn Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrug Throw Rug9 plc_throwrugSarcophagusEgyptianv9 Sarcophagus%8A child-sized coffin. plc_sarco1nw_o2_generallownw_o2_generallow achildsdollA Child's Doll AChildsDollSarcophagusEgyptianv9 Sarcophagus%8A child-sized coffin. plc_sarco1nw_o2_generallownw_o2_generallow achildsdollA Child's Doll AChildsDollSarcophagusEgyptianv9 Sarcophagus%8A child-sized coffin. plc_sarco1nw_o2_generallownw_o2_generallow achildsdollA Child's Doll AChildsDollSarcophagusEgyptianv9 Sarcophagus%8A child-sized coffin. plc_sarco1nw_o2_generallownw_o2_generallow achildsdollA Child's Doll AChildsDoll Corpse - 2 9 9 plc_corpse2nw_o2_generallownw_o2_generallow Chest - 19 plc_chest1nw_o2_classlownw_o2_classlow Chest - 19 plc_chest1nw_o2_classlownw_o2_classlow Chest - 19 plc_chest1nw_o2_classlownw_o2_classlow Chest - 19 plc_chest1nw_o2_classlownw_o2_classlow WomansBody Woman's Body womansbody WomansBody Woman's Body womansbody WomansBody Woman's Body womansbody WomansBody Woman's Body womansbody WomansBody Woman's Body womansbody Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelargeNW_PL_SKELETON8Skeleton Bones>8.Someone has arranged these skulls into a pile.nw_pl_skeletonPillar - Style 3\9^9 plc_pillar3Pillar - Style 3\9^9 plc_pillar3Pillar - Style 3\9^9 plc_pillar3Pillar - Style 3\9^9 plc_pillar3Pillar - Style 3\9^9 plc_pillar3Pillar - Style 3\9^9 plc_pillar3 Corpse - 3 98 plc_corpse3nw_o2_generalmednw_o2_generalmed Corpse - 4 9 9 plc_corpse4nw_o2_generalhignw_o2_generalhigCorpseCorpsecorpse Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Corpse - 3 98 plc_corpse3nw_o2_generalmednw_o2_generalmed Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstainFlyCladCorpseWagon9<plc_fcrpsewagon Bloodstain8plc_bloodstainFlame - Medium!9"9plc_flamemedium Flame - Small!9#9plc_flamesmall Flame - Small!9#9plc_flamesmallPile of SkullsW8plc_pileskullsPile of SkullsW8plc_pileskullsPile of SkullsW8plc_pileskullsPile of SkullsW8plc_pileskullsPile of SkullsW8plc_pileskullsPile of SkullsW8plc_pileskulls Flame - Small!9#9plc_flamesmallShaft of Light - Red99 plc_solred v<=     !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuwxyz{|}~ :k,ZCw ;    "#$%5 !&'()*+,-./012346789;<=>?@ABCDEFGHIJKLMNSTUVfOPQRWXYZ[\]^_`abcdeghijlmnopqrstuvwxyz{|}~     ' !"#$%&()*+-./0123456789:;<=>?@EFGHUABCDIJKLMNOPQRSTVWXY[\]^_`abcdefghijklmnstuvopqrwxyz{|}~      !"#$%&+,-.>'()*/0123456789:;<=?@ABDEFGHIJKLMNOPQRSTUVW\]^_rXYZ[`abcdefghijklmnopqstuvxyz{|}~     !&'()6"#$%*+,-./012345789:>?@ABCDEFGHIJKLMNOPQRSTWXYZ[\]^_`abcdefghijklmnopqvwxyz{|}~   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~        !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  !!!!!!!!! ! ! ! ! !!!!!!!!!!!!!!!!!!! !!!"!#!$!%!&!'!(!)!*!+!,!-!.!/!0!1!2!3!4!5!6!7!8!9!:!;!!?!@!A!B!C!D!E!F!G!H!I!J!K!L!M!N!O!P!Q!R!S!T!U!V!W!X!Y!Z![!\!]!^!_!`!a!b!c!d!e!f!g!h!i!j!k!l!m!n!o!p!q!r!s!t!u!v!w!x!y!z!{!|!}!~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!""""""""" " " " " """"""""""""""""""" "!"""#"$"%"&"'"(")"*"+","-"."/"0"1"2"3"4"5"6"7"8"9":";"<"=">"?"@"A"B"C"D"E"F"G"H"I"J"K"L"M"N"O"P"Q"R"S"T"U"V"W"X"Y"Z"["\"]"^"_"`"a"b"c"d"e"f"g"h"i"j"k"l"m"n"o"p"q"r"s"t"u"v"w"x"y"z"{"|"}"~""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""######### # # # # ################### #!#"###$#%#&#'#(#)#*#+#,#-#.#/#0#1#2#3#4#5#6#7#8#9#:#;#<#=#>#?#@#A#B#C#D#E#F#G#H#I#J#K#L#M#N#O#P#Q#R#S#T#U#V#W#X#Y#Z#[#\#]#^#_#`#a#b#c#d#e#f#g#h#i#j#k#l#m#n#o#p#q#r#s#t#u#v#w#x#y#z#{#|#}#~##################################################################################################################################$$$$$$$$$ $ $ $ $ $$$$$$$$$$$$$$$$$$$ 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A AaL> B RTagLocNameTemplateResRefActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundPaletteIDComment BoomsDistantBooms Distant2boomsdistant001as_cv_boomdist1 UTE V3.28P(;chX      <   % & ' ( )!@@ * 7TagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDCommentBossBossboss lorddavahain UTI V3.28\Pe|1 D` P  ; z J   4 d4 d aTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommentcloakofmidnightm&Cloak of Midnight Mist;+Ghostly fumes seem to emit from the fabric.A Cloak of Midnight Mists, a common item found among many vampires these days. Used to assist in travel so as to be undetected, the fabric is magicly enchanted with a "mistical" substance.CloakofMidnightMist UTP V3.28D44NB4  $ 0 7  y 8   < = !> "? #@ $A %B &C 'D (E )F *G+,-./ 0H 1I2 3JTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDCommentCoffinCoffincoffin  !"#$%&'()*+,-./0123UTC V3.28`I y 5 @89:;<=>?@ABCDEFGHIJKMN@Z[\]   )?! = I W    X \       !"#$%&'@() *` +o ,~ - . / 0 1 2 3 4 5 67888888888888888888889T::!;`<d=h>?@p A#BCDEx F4 FD FT FdG HuTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotInterruptableNoPermDeathBodyBagStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDComment commonskel CommonSkel CommonSkelnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_mpotion020nw_it_crewpb001nw_it_crewpb001nw_it_crewpb001nw_it_creitemunh  !"#$%&'()*+,-./01234567LOPQTY^_RSUVWX UTP V3.28D44VJ4  $ 8 ?   @   D E !F "G #H $I %J &K 'L (M )N *O+,-./ 0P 1Q2 3RTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDCommentCorpseCorpsecorpse  !"#$%&'()*+,-./0123ITP V3.28F0   @ (08@HPX`hpx (08@HPX`hpx$4DTdlt|%&D'()* 89:\G"H#I$J%1p23456,- . 8 ;<=>+/?/ # BDCk E!K&'(*)!+#,-    @  % 8@ E P Z> a m {@@   @   @   @   3> : F X@@ e p |@@   ?   ? !"#$L.MAINSTRREFLISTIDNAMERESREFCRFACTION a Bodyguard abodyguardHostileA Child's Ghost achildsghostHostileAmoniaamoniaCommoner CommonSkel commonskelHostileDecaying ButlerdecayingbutlerHostileFaceless FigurefacelessfigureHostileFaceless Figure2facelessfigur001HostileGroundskeeper LentonlentonMerchantLord Da`Vahain lorddavahainHostileSkelMageskelmageHostile Soul Spinner soulspinnerHostile Soul Spinnersoulspinner001Hostile  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~*3E  !"  #$%&'()+,-./0124ABCD 56789:;<=>?@UTS V3.28P(Qyd  0 ? @ >  a= < MTagLocNameTemplateResRefActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundPaletteIDComment CryptVoice2 Crypt Voice 2 cryptvoice2as_pl_crptvoice2 UTI V3.28D 8XD    # /     4TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPaletteIDCommentddd UTC V3.28' gD   ?89:;<=>?@ABCDEFGHIJKMNOPQRSTUV_`@abcd   2b F R d   e i       !"#$%&'@() *m +| , - . / 0 1 2 3 4 5 6!7888888888888888888889T::::: :j:!:,:-:.;<=>?>?@ A0 A< AH AX Ah AxB CTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotInterruptableNoPermDeathBodyBagStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListEquippedResPaletteIDCommentdecayingbutlerDecaying ButlerDecayingButlernw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_aarcl006 nw_wswss001nw_it_crewpb001nw_it_crewpb001nw_it_crewpb001nw_it_creitemunh  !"#$%&'()*+,-./01234567LWXY^efZ[\]   !"#$%&ITP V3.28 Xt8 (08@HP !"#$NO(PQRMAINSTRREFLISTID  UTS V3.28P(bd  < ? A ?  'L> M ^TagLocNameTemplateResRefActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundPaletteIDCommentDraftGustInterior#Draft Gust Interiordraftgustinte001as_wt_gustdraft1 ITP V3.28&8RX$,4@HPX`lt|   $ <  - 7 ? D M S ]!P d w"#$MAINSTRREFIDLISTNAMERESREFUndead 2ndfloor undeadall001 Bodyguard bodyguardBossbossGhostghostUndeadundeadFaceless Figurefacelessfigure  !"#$%   UTC V3.28[D y  ?89:;<=>?@ABCDEFGHIJKMN@UVWX   5+ I U h    i m       !"#$%&'@() *q + , - . / 0 1 2 3 4 5 6%7888888888888888888889T::!;`<d=h>?@p A4 AD AT AdB CuTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotInterruptableNoPermDeathBodyBagStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListEquippedResPaletteIDCommentfacelessfigur001 Faceless Figure2FacelessFigure2nw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_crewpb001nw_it_crewpb001nw_it_crewpb001nw_it_creitemunh  !"#$%&'()*+,-./01234567LOPQTYZRS UTC V3.28`I * B @89:;<=>?@ABCDEFGHIJKMN@Z[\]   2+ F R d    e i       !"#$%&'@() *m +| , - . / 0 1 2 3 4 5 6!7888888888888888888889T::!;`<d=h>?@p A0BCDEx FA FQ Fa FqG HTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotInterruptableNoPermDeathBodyBagStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDCommentfacelessfigureFaceless FigureFacelessFigurenw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultehandmaidenspouchnw_it_crewpb001nw_it_crewpb001nw_it_crewpb001nw_it_creitemunh  !"#$%&'()*+,-./01234567LOPQTY^_RSUVWX UTE V3.28\dhxD Xh  5   <   D E F G H? I@ U dTagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDCommentFacelessFigureFaceless Figurefacelessfigure soulspinnerfacelessfigure UTE V3.28P(>fhX  "   <   ( ) * + ,@ - :TagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDCommentGhostGhostghost achildsghost DLG V3.28(k,01H =VX HT`l    0@ ht   0@ ht      < H p|    $0< dp|   $0 Xdp|   $0 T`    $ HT x      < H l x     4 D h t    0 < ` l    $ 0 T d     ( L !p " # $ , %8 &\ '      0 1 5 6d : ; < = A Y _ c dt h l   x     Z [ _ ` d e i m n r s w x |            b c g h l m q r s w    !         ^ _ c d h i j n r          A B F G K L P Q U z {             ! ` a e f# j k l p N O S T X Y ] + , 0 1" 5 6 7 ;    $        m  n r s 0 w  x  y  }      <     $   D       0  1 5 6 P! :  ;  <  =  A q  r v w ` {  |    h$       p'  &  %     $   3  4 8 9 , =  > l  m q r 4 v  w     <    4 5 9 :D > ?    L      !T % & y z ~ \      d      l    - . 2 3t 7 8 z {  |                      ! % f g k l p q u              ; < @ A E F J y z ~                       ; < @ A E F                       A B F G K L                      2 3 7 8 < ] ^ b c  g    $       ,    - . 2 34 7 8 ] ^ b c< g h    D     H     LP DelayEntryDelayReplyNumWordsEndConversationEndConverAbortEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList&Hello there, stranger.Aye.store|You ain't from around here, are you? Most folks would know better than to go looking for shelter at the old Da'Vahain Manor.J:I never claimed to be any great judge of character, but...They didn't much like the master to begin with. Then about a week ago he was having all his well-to-do friends over from all across the kingdom. For a banquet, see. They hadn't been in there but a couple of hours when the screaming began. TDAye, that you are. What would you be wanting with a place like this?tdIndeed there are, though maybe a better question might be if any of them are still among the living.0 So you'll be going inside, then?That I wouldn't know. I made off to a safe distance when it started. Maybe they escaped, maybe they died along with everyone else.>.Well, you know what they say about curiousity.xhSimmer down, if it's a fight you want there's no shortage of folks inside who'll be happy to oblige you.!Well, never mind.tYou were, were you? Might as well help yourself. The dead care not for the law, so I figure they can't complain any.;+Well, you'll find no shortage of that here.It all started last week, when the master was holding a banquet for all his well-to-do friends over from all across the kingdom. They hadn't been in there but a couple of hours when the screaming began.The restless dead roam the halls. The grounds too, though I whack them with a spade when I catch 'em. Only the weak ones wander around out here, mind. I wouldn't fancy my chances inside.They're whatever's left of the master's dinner guests, I suppose. Maybe the master's ladies had something to do with it. They weren't very happy with him, I don't think.aQI don't think they approved of the way he brought up his children, truth be told.Well, you could say he paid them lots of attention when they were very young, but not so much later on. The ladies didn't like that.I wouldn't know much about that. The groundskeeper hasn't much call to go upstairs, after all. You could ask the butler, if he's still alive.WGIn the kitchen and storerooms, most likely. Are you going inside, then?,What would you like to know?E5Would you do something for me, while you're in there?The master used to serve the nicest wine at his summer parties. Would you fetch me a bottle of it from the cellar while you're inside? '64 was a very good year./Hello. Would you care to trade?XHHello. I seek shelter for the night, and I saw this house from the road.*Are you calling me stupid?zWhat? Well I never! Just to prove how incorrect you are, I'm going to go into that spooky looking mansion and nose around. Why is that?Hello. Am I correct in thinking this is the manor of evil repute I heard mentioned in furtive whispers by the people of the last town I passed?*Are there any girls there?O?Makes no difference to me. I like them just as well either way.7'Are any of them still among the living?/Maybe I should go and find out. Just curious.>.You know what they say about offensive yokels?&Which folks are these?No.2"Can I ask you some more questions?=-Yes, I do. Can I ask you some more questions?/I was hoping to loot the place.XHUndead? Damn. I was hoping for a feeble old man and maybe some servants. The dead?+To battle the evil therein.What happened? And then?)Where did they come from?&Why were they unhappy?5%I see. Let me ask you something else..How did he raise his children?4$I see. Can I ask you something else?+Tell me about these ladies.9)Very well. Let me ask you something else.,Where can I find the butler?.Let me ask you something else.QUESTIONS HERE Not a chance."Yes, I think I am.C3Not for much longer they won't. I'll be right back.7'Then I shall delay not a moment longer!!What do you need?/Not a chance, you old drunkard. I'll try. Very well.h  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefgij !$&),.1479<@BD   "#%'(*+-/023568:;=>?ACEFG(HJLNPRTVXZ\^`bdfhjlnprtvxz|~IKMOQSUWY[]_acegikmoqsuwy{}UTI V3.28Pp`?D B  8 X       d TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDCommenthandmaidenspouch#Hand Maiden's Pouch Looks fancy.{kOne of the many pouches that belonged to the local hand maidens that tended to the Mistresses of the house.HandMaidensPouch UTS V3.28!d  6 ? A ?  a F W f u  TagLocNameTemplateResRefActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundPaletteIDCommentHauntedAmbienceHauntedAmbiencehauntedambienceas_pl_crptvoice4as_pl_zombiem3as_pl_screamf4as_pl_crptvoice3as_pl_screamf5 ARE V3.28QHd+2.I. ;H(    @ h     0 X       H p     8 `     ( P x     @ h     0 X       H p     8 `     ( P x     @ h     0 X        / ;   D 55 ^A ! "? #@ $A %B &C'(^)*+, -./01(^)*+,- . /01(^)*+, - . /01(^)*+,- . /01(^)*+,-./01(y)*+, - . /01(^)*+,-./01(^)*+,-./01(^)*+,- . /01(^)*+,-./01(^)*+,- . /01(^)*+,- . /01(^)*+, - . /01(^)*+,-./01(^)*+,-./01(s)*+,- . /01(^)*+,-./01(^)*+, - . /01(^)*+,- . /01(^)*+,-./01(^)*+,- . /01(^)*+,- . /01(^)*+,-./01(c)*+, -./01(^)*+,-./01(s)*+, - . /01()*+,- . /01(s)*+,- . /01(q)*+,- . /01(^)*+,- . /01(^)*+, - . /01(^)*+,- . /01(^)*+,-./01(q)*+,- . /01()*+,-./01()*+, -./01(f)*+,-./01(^)*+,- . /01(d)*+, -./01(^)*+,-./01()*+, -./01()*+,- . /01()*+,- . /01(z)*+,-./01( )*+,-./01()*+,- . /01(z)*+,-./01(.)*+,- . /01()*+, - . /01(^)*+,- . /01()*+, -./01($)*+, -./01()*+, - . /01(|)*+,- . /01(T)*+, -./01(T)*+, -./01()*+, -./01(7)*+,- . /01(/)*+,- . /01(^)*+, -./01()*+,- . /01($)*+, -./01()*+,- . /01()*+,- . /01( )*+,- . /01( )*+, - . /01(z)*+,-./01(.)*+,- . /01(.)*+,- . /01(^)*+,- . /01()*+,-./01()*+,- . /01(')*+,-./01()*+,- . /01(^)*+,- . /01(^)*+,-./01(^)*+,- . /01(^)*+,-./01(^)*+,-./01(^)*+,- . /01IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3 InsideManor Inside Manor insidemanortin01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGP  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPGIC V3.28:1< ,-l  $,4<DLT\d ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                                                                                                                                                                   ! " # $ % & ' ( ) * + , - . / 0    " 0 > L [( k o s w {                     ' 0 9 B K T ] l {              % 4 C G K O S d m v z ~        4 V x     " & * . 2 6 : > B F J N R V Z ^ b f j n r v z ~             ) - 1 5 9 = A \ w                , = A E I M Q U Y ] a e i m u ~                                $ C b         * B Z r     + P t x |                   ( 9 J [ l }             6 ]      6 Y      0 U m     ( , 0 4 8 < @ D H L P T X \ ` d h l p t x |Creature ListCommentDoor ListEncounter ListListSoundListPlayInToolsetStoreListTriggerListWaypointListPlaceable List Rusted Door Strong Door Fancy Door Fancy Door Fancy Door Strong Door CorridorExitTableTableTableTableTableTable Bench / Pew Bench / Pew Bench / Pew Bench / Pew Bench / Pew Bench / PewTableTableTableTableTableTable Bench / Pew Bench / Pew Bench / Pew Bench / Pew Bench / Pew Bench / PewTableTableTable Throne - GoodTableTable Bench / Pew Bench / PewTableTable Bench / Pew Bench / Pew Flame - LargeBonesBonesImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human CorpseImpaling Spear w/ Human Corpse Flame - Small Flame - Small Flame - SmallImpaling Spear w/ Human HeadImpaling Spear w/ Human HeadImpaling Spear w/ Human HeadFloor Designs - Style 1Floor Designs - Style 3Floor Designs - Style 3Floor Designs - Style 3Floor Designs - Style 3 Flame - Large Flame - Small Flame - Small Flame - Small Flame - SmallWellChairChairChairChairChairChairMagic Sparks - OrangeSacks of Flour, Grain, etc.Sacks of Flour, Grain, etc.Sacks of Flour, Grain, etc.Sacks of Flour, Grain, etc.Sacks of Flour, Grain, etc.Wood Burning OvenWoodpileWoodpile Full WagonLow treasure script.Low treasure script.Low treasure script.Low treasure script.Low treasure script.&Box / Crate - 4 (High treasure script)&Box / Crate - 4 (High treasure script)%Box / Crate - 1 (Low treasure script)Low treasure script. 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These belts can help one concentrate at the task at hand.BeltofStability nw_aarcl006'2 NW_AARCL006 nw_wswss001j NW_WSWSS001nw_it_crewpb0013NW_IT_CREWPB001nw_it_crewpb0013NW_IT_CREWPB001nw_it_crewpb0013NW_IT_CREWPB001nw_it_creitemunh3NW_IT_CREITEMUNH BasementDoor BasementDoornw_door_rusted BasementKey BasementDoor2 NormalDoorDoornw_door_normal FancyDoorDoor nw_door_fancy doortooutside Doortooutside nw_door_fancy DoortoinsideMoodDoorMoodDoor nw_door_fancymoodchangedoor2 NormalDoorDoornw_door_normal Secondflrdoor Secondflrdoornw_door_ttr_11 Firstflrdoor NW_SKELTONS8Skeletons Group nw_skeltons nw_skeleton nw_skelmage nw_skelpriest NW_AniAmbWild58%Animal, Ambient Wildlife - Prey Group nw_aniambwildnw_wolf NW_UndeadAll!8Undead, All Group nw_undeadall nw_skeleton nw_zombie01 nw_zombie02nw_ghoul nw_shadow nw_zombwarr01 nw_zombwarr02 nw_skelmage nw_skelpriest NW_UndeadAll!8Undead, All Group nw_undeadall nw_zombie01 nw_zombie02nw_ghoul nw_shadow nw_zombwarr01 nw_zombwarr02nw_ghast nw_skelmage nw_skelpriest nw_ghoullord nw_spectre NW_UndeadAll!8Undead, All Group nw_undeadall nw_skeleton nw_zombie01 nw_zombie02nw_ghoul nw_shadow nw_zombwarr01 nw_zombwarr02 nw_skelmage nw_skelpriest NW_UndeadAll!8Undead, All Group nw_undeadall nw_skeleton nw_zombie01 nw_zombie02nw_ghoul nw_shadow nw_zombwarr01 nw_zombwarr02 nw_skelmage nw_skelpriest NW_SKELTONS8Skeletons Group nw_skeltons nw_skeleton nw_skelmage nw_skelpriest nw_skelwarr01 nw_skelwarr02 NW_SKELTONS8Skeletons Group nw_skeltons commonskelskelmage NW_UndeadAll!8Undead, All Group nw_undeadall nw_zombie01 nw_zombie02nw_ghoul nw_shadow nw_zombwarr01 nw_zombwarr02nw_ghast nw_skelmage nw_skelpriest nw_ghoullord nw_wraith nw_curst001nw_mummy nw_spectre nw_skelwarr01 nw_skelwarr02 nw_skelchief NW_UndeadAll!8Undead, All Group nw_undeadall nw_zombie01 nw_zombie02nw_ghoul nw_shadow nw_zombwarr01 nw_zombwarr02nw_ghast nw_skelmage nw_skelpriest nw_ghoullord nw_wraith nw_curst001nw_mummy nw_spectre nw_skelwarr01 nw_skelwarr02 nw_skelchief 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nw_skeleton nw_skelmage nw_skelpriest NW_UndeadAll!8Undead, All Group nw_undeadall nw_zombie01 nw_zombie02nw_ghoul nw_shadow nw_zombwarr01 nw_zombwarr02nw_ghast nw_skelmage nw_skelpriest nw_ghoullord nw_spectre WoodCreaks Wood Creaks woodcreaksas_cv_woodframe1as_cv_woodframe2 CryptVoice2 Crypt Voice 2 cryptvoice2as_pl_crptvoice2ChantsMenInside!Chants Men Insidechantsmeninsideas_pl_evilchantm CryptMoans Crypt Moans cryptmoansas_pl_crptvoice1as_pl_crptvoice2as_pl_crptvoice3as_pl_crptvoice4HauntedAmbienceHauntedAmbiencehauntedambienceas_pl_crptvoice4as_pl_zombiem3as_pl_screamf4as_pl_crptvoice3as_pl_screamf5LaughingKidsSpooky$Laughing Kids Spookylaughingkidsspooas_pl_lafspook1as_pl_lafspook2as_pl_lafspook3 CryptMoans Crypt Moans cryptmoansas_pl_crptvoice1as_pl_crptvoice2 WoodCreaks Wood Creaks woodcreaksas_cv_woodframe1as_cv_woodframe2 WoodCreaks Wood Creaks woodcreaksas_cv_woodframe1as_cv_woodframe2 WoodCreaks Wood Creaks woodcreaksas_cv_woodframe1as_cv_woodframe2 WoodCreaks Wood Creaks 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Small!9#9plc_flamesmall Flame - Small!9#9plc_flamesmall Flame - Small!9#9plc_flamesmall Bloodstain8plc_bloodstainArrow-filled corpse88plc_arrowcorpseArrow-filled corpse88plc_arrowcorpseArrow-filled corpse88plc_arrowcorpseArrow-filled corpse88plc_arrowcorpseArrow-filled corpse88plc_arrowcorpseImpaling Spear w/ Human HeadD9C9plc_impledhead1Impaling Spear w/ Human HeadD9C9plc_impledhead1Impaling Spear w/ Human HeadD9C9plc_impledhead1 Bloodstain8plc_bloodstain Bloodstain8plc_bloodstainCorpseCorpsecorpseCorpse2Corpse2testCorpse2Corpse2testCorpseCorpsecorpseFloor Designs - Style 1%9$9plc_flrdesigns1Floor Designs - Style 3%9'9plc_flrdesigns3Floor Designs - Style 3%9'9plc_flrdesigns3Floor Designs - Style 3%9'9plc_flrdesigns3Floor Designs - Style 3%9'9plc_flrdesigns3CorpseCorpsecorpseCorpseCorpsecorpseCorpseCorpsecorpseCorpseCorpsecorpseCorpse2Corpse2testCorpseCorpsecorpseCorpse2Corpse2testCorpseCorpsecorpse Flame - Large!9 9plc_flamelarge Flame - Small!9#9plc_flamesmall Flame - Small!9#9plc_flamesmall Flame - 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Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelarge Flame - Large!9 9plc_flamelargeMagic Sparks - YellowQ9X9plc_magicyellowMagic Sparks - YellowQ9X9plc_magicyellow Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Bloodstain8plc_bloodstain Chest - 39 plc_chest3nw_o2_classmednw_o2_classmed Chest - 19 plc_chest1nw_o2_classlownw_o2_classlow Corpse - 3 98 plc_corpse3nw_o2_generalmednw_o2_generalmed Corpse - 3 98 plc_corpse3nw_o2_generalmednw_o2_generalmed Corpse - 2 9 9 plc_corpse2nw_o2_generallownw_o2_generallow Corpse - 1 99 plc_corpse1nw_o2_generallownw_o2_generallow Corpse - 2 9 9 plc_corpse2nw_o2_generallownw_o2_generallow Chest - 19 plc_chest1nw_o2_classlownw_o2_classlow Chest - 19 plc_chest1nw_o2_classlownw_o2_classlow Chest - 19 plc_chest1nw_o2_classlownw_o2_classlowBox / Crate - 288plc_box2nw_o2_generallownw_o2_generallowBox / Crate - 188plc_box1nw_o2_generallownw_o2_generallowBox / Crate - 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//::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 6/24/2002 11:03:03 PM //::////////////////////////////////////////////// void main() { } UTS V3.28\@qd   : ? 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" #  $  % &'() * *$ *0 *AMod_IDMod_Creator_IDMod_VersionExpansion_PackMod_NameMod_TagMod_HakMod_DescriptionMod_IsSaveGameMod_Entry_AreaMod_Entry_XMod_Entry_YMod_Entry_ZMod_Entry_Dir_XMod_Entry_Dir_YMod_Expan_ListMod_DawnHourMod_DuskHourMod_MinPerHourMod_StartMonthMod_StartDayMod_StartHourMod_StartYearMod_XPScaleMod_OnHeartbeatMod_OnModLoadMod_OnModStartMod_OnClientEntrMod_OnClientLeavMod_OnActvtItemMod_OnAcquirItemMod_OnUsrDefinedMod_OnUnAqreItemMod_OnPlrDeathMod_OnPlrDyingMod_OnPlrLvlUpMod_OnSpawnBtnDnMod_OnPlrRestMod_StartMovieMod_CutSceneListMod_GVar_ListMod_Area_listArea_NameC!7TManor of SorrowMODULESomething terrible has happened in the mansion of the House Da`Vahain. Are you brave enough to venture forth? 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"O #P $Q %R &S'( )*+, -./01(})*+,- . /01(z)*+,-./01(^)*+,- . /01(^)*+, - . /01(^)*+,-./01(^)*+,-./01(^)*+,-./01(|)*+,- . /01(S)*+,- . /01(|)*+,- . /01( )*+, - . /01( )*+, -./01()*+,- . /01( )*+, -./01( )*+,-./01(|)*+,- . /01(S)*+,- . /01(|)*+,-./01( )*+,- . /01( )*+,-./01()*+,-./01( )*+,-./01( )*+, - . /01( )*+,- . /01()*+, - . /01( )*+,-./01( )*+,-./01( )*+,- . /01()*+,-./01( )*+,-./01( )*+,-./01(^)*+,-./01()*+,- . /01(^)*+,- . /01( )*+,-./01( )*+, - . /01(w)*+,- . /01( )*+,-./01( )*+,- . /01(^)*+,- . /01(s)*+,-./01(^)*+, - . /01( )*+,- . /01( )*+, - . /01()*+,- . /01( )*+,-./01( )*+,-./01(^)*+,- . /01(s)*+,- . /01(^)*+, -./01( )*+, -./01( )*+,- . /01()*+, - . /01( )*+,- . /01( )*+,-./01(^)*+, -./01(r)*+,- . /01()*+,-./01(t)*+,-./01(s)*+,- . /01(u)*+,- . /01()*+,- . /01(d)*+,-./01IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3SecondFloorManor"Second Floor Manorsecondfloormanortin01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~@  !"#$%&'()*+,-./0123456789:;<=>?@GIC V3.28:4` ZjP,      $    ! 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Looks rusted. BasementKey Barn1Doornw_door_ttr_04 Barn1Doornw_door_ttr_04 Barn1DoorDoornw_door_ttr_04 CorridorExitnw_door_ttr_11 Barn2DoorDoornw_door_ttr_05 Barn1DoorDoornw_door_ttr_04 Barn2Doornw_door_ttr_05 Barn1Doornw_door_ttr_04 Barn1Doornw_door_ttr_04 Barn1Doornw_door_ttr_04 Barn1Doornw_door_ttr_04 Barn1Doornw_door_ttr_04 Barn1Doornw_door_ttr_04 FirstflrdoorDoornw_door_ttr_11 Secondflrdoor NW_UndeadAll8Undead 2ndfloor undeadall001 nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriest NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriest nw_curst002 nw_ghoullord nw_wraithnw_mummy nw_spectre NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriest nw_curst002 nw_ghoullord nw_wraithnw_mummy nw_spectre NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriest nw_curst002 nw_ghoullord nw_wraith NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast NW_UndeadAll8Undead 2ndfloor undeadall001 nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriest NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriest nw_curst002 nw_ghoullord nw_wraithnw_mummy nw_spectre NW_UndeadAll8Undead 2ndfloor undeadall001 nw_curst002 nw_ghoullord nw_wraith NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriest NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriestFacelessFigureFaceless Figurefacelessfigure soulspinnerfacelessfigur001FacelessFigureFaceless Figurefacelessfigure soulspinnerfacelessfigur001FacelessFigureFaceless Figurefacelessfigure soulspinnerfacelessfigur001FacelessFigureFaceless Figurefacelessfigure soulspinnerfacelessfigureFacelessFigureFaceless Figurefacelessfigure soulspinnerfacelessfigur001 Bodyguard Bodyguard bodyguard abodyguard WoodCreaks Wood Creaks woodcreaksas_cv_woodframe1as_cv_woodcreak1as_cv_woodframe2as_cv_woodcreak2DraftGustInterior#Draft Gust Interiordraftgustinte001as_wt_gustdraft1ThunderClapsNear"Thunder Claps Nearthunderclapsn001as_wt_thundercl3as_wt_thundercl4Bed<8plc_bedBed<8plc_bedBed<Bedu8eThe bedding is clean and soft, with feather pillows and a soft down comforter pulled over the sheets.plc_bed basementkey Basement Key Looks rusted. Looks rusted. BasementKeyBed<8plc_bedBed<8plc_bedBed<8plc_bedBed<8plc_bedBed<8plc_bed Throne - Good99plc_thronegood Potted Plant^n9plc_pottedplant Potted Plant^n9plc_pottedplant Potted Plant^n9plc_pottedplant Potted Plant^n9plc_pottedplant Potted Plant^n9plc_pottedplant Potted Plant^n9plc_pottedplantStatue - Defaced99 plc_statue2Statue - Defaced99 plc_statue2 Chest - 29 plc_chest2nw_o2_classlownw_o2_classlow Chest - 29 plc_chest2nw_o2_classlownw_o2_classlowCabinetCabinet8|The wood's rich grain adds an unexpected vibrancy to this humble cabinet. Whoever crafted it clearly did so with great love. plc_cabinetnw_o2_generallownw_o2_generallowtatteredgarments Tattered Leather-Looks a little loose fitting.fVThe garment feels less restrictive around your arms, allowing a more free use of them.TatteredLeatherChest4Chesty9iLow and flat, this chest seems to have been designed for the storage and filing of a merchant's accounts. plc_chest4nw_o2_classhignw_o2_classhig nw_it_gem01344 NW_IT_GEM013Chest1Chestx9hBound in iron and with a heavy lock, this heavy chest was obviously meant to protect something of value. plc_chest1nw_o2_classlownw_o2_classlow asecretbook A Secret BookC3Designed by -TS-Spiral Placables/Scripts/Custom Content by -TS-Spiral Special Thanks to - BioWare for producing this game. Trent Oster and Targas for helping me recover my Module. Questions, Comments and Critizisms may be sent to me by e-mail nagadr@hotmail.com Hope you enjoyed it, Thanks! -TS-SpiralC3Designed by -TS-Spiral Placables/Scripts/Custom Content by -TS-Spiral Special Thanks to - BioWare for producing this game. Trent Oster and Targas for helping me recover my Module. Questions, Comments and Critizisms may be sent to me by e-mail nagadr@hotmail.com Hope you enjoyed it, Thanks! -TS-Spiral ASecretBook JK  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^s}~lm7nopBqrt=uvvwxJy|z{|I      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ !"2     #$%&'()*+,-./01345689:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~*+,-=      !"#$%&'()./0123456789:;<>?@ACDEFGHIJKLMNOPQRSTUVstuvWXYZ[\]^_`abcdefghijklmnopqrwxyz{|}~%&'(8      !"#$)*+,-./012345679:;<>?@ABCDEFGHIJKLMNOPQ^_`aqRSTUVWXYZ[\]bcdefghijklmnoprstuwxyz{|}~      !"#$%&'()*+,5678E-./012349:;<=>?@ABCDFGHIKLMNOPQRSTUVWXYZ[\]^ghijw_`abcdefklmnopqrstuvxyz{}~      !"#$%&'()*+,1234D-./056789:;<=>?@ABCEFGHLMNOPQRSTUVWXYZ[\]^_`abghijklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                            ! " # $ 3 4 % & ' ( ) * + , - . / 0 1 2 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~     !"#$%&'()*+,-./0?Tiw123456789:;<=>@ABCDEFGHIJKLMNOPQRSUVWXYZ[\]^_`abcdefghjklmnopqrstuv xyz{|}~        !"#$&'()*+,-./0123456:<%789;=NCS V1.0B| *"5, J void main() { object oChair = OBJECT_SELF; if(!GetIsObjectValid(GetSittingCreature(oChair))) { AssignCommand(GetLastUsedBy(), ActionSit(oChair)); } } UTI V3.28D _D O  , @ L      [TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPaletteIDComment skeletonrib Skeleton Rib SkeletonRib UTC V3.28]E@ p  ?89:;<=>?@ABCDEFGHIJKMN@WXYZ   %" 9 E Q    R V        ! 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"#$%&'?() *g +v , - . / 0 1 2 3 4 5  67888888888888888888889T::!;`<d=h>?@p A*BCDEx F4 FD FT FdG HuTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotInterruptableNoPermDeathBodyBagStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDCommentsoulspinner001 Soul Spinner SoulSpinnernw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte spidereyenw_it_crewpb001nw_it_crewpb001nw_it_crewpb001nw_it_creitemunh  !"#$%&'()*+,-./01234567LOPQTY^_RSUVWX ITP V3.28d9p$,8@HT\dlx&9    " 6 , G Y i w8    D \  !d  "l   #t . 6$| ; R c yMAINSTRREFIDLISTNAMERESREFBooms Distant2boomsdistant001Wood Beam Creakswoodbeamcreak001Lava Pool Firelavapoolfire001 Twig Snaps twigsnaps001Laughing Children2laughingchild001Laughing Children2laughingchild002 Crypt Voice 2 cryptvoice2 Laugh Spooky laughspookyHauntedAmbiencehauntedambienceBeatbeatDraft Gust Interiordraftgustinte001Thunder Claps Nearthunderclapsn001  !"#$%&'()*+,-./012345678   UTI V3.28D YyD   ( < H2   2   UTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedModelPart1PropertiesListPaletteIDComment spidereye Spider Eye SpiderEye NCS V1.0B  warriorstorez void main() { object oPlayer; object oStore; oPlayer = GetPCSpeaker(); oStore = GetNearestObjectByTag("warriorstore"); OpenStore(oStore,oPlayer); } ITP V3.28L8$ (0  !"#$MAINSTRREFIDLIST NCS V1.0B PathalPathal7SR_Init#3    ,   ,   , !? ,   void main() { string sTag = "Pathal"; object oNPC = GetObjectByTag("Pathal"); object oPC = GetLastPerceived(); if(GetIsPC(oPC) && GetLocalInt( oPC,"SR_Init" + GetTag(oNPC)) == FALSE && IsInConversation(oNPC) == FALSE) { AssignCommand(oPC, ClearAllActions()); AssignCommand(oNPC, ClearAllActions()); AssignCommand(oNPC, ActionMoveToObject(oPC)); AssignCommand(oNPC, ActionStartConversation(oPC)); } } UTI V3.28D($(f (   6 B N      ! "#$%& 'bTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedArmorPart_RFootArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPaletteIDCommenttatteredgarments!Tattered GarmentsTatteredGarments  !"#$%&'UTI V3.28\6/]1  (   0 < Ha    2 .!/"-#$$$%&'()*+,d&4'()*+,d- .YTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedArmorPart_RFootArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment tatteredrobesTattered Robes TatteredRobes  !"#$%45&'()*+,-./0123UTP V3.28D44NB4  & 2 7   8q   < = !> "? #@ $A %B &C 'D (E )F *G+,-./ 0H 1I2 3JTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDCommentCorpse2Corpse2test  !"#$%&'()*+,-./0123UTP V3.28D44K?4   , 4   5   9 : !; "< #= $> %? &@ 'A (B )C *D+,-./ 0E 1F2 3GTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDCommenttesttesttest001  !"#$%&'()*+,-./0123UTS V3.28\@qd   : ? 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HL@ T@@ ]@@ kJ@ y@ >@ M@ :@ @ FA GA A  TagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDCommentUndeadUndeadundead nw_skeleton nw_zombie01 nw_zombie02nw_ghoul nw_zombwarr01 nw_zombwarr02nw_ghast nw_skelmage nw_skelpriest nw_ghoullordnw_mummy nw_zombieboss nw_skelwarr01 nw_skelwarr02 nw_skelchief PQ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO UTE V3.28N48U<Xhx(  3   <   @ A B C DL@ E@@ N@@ X@@ f@@ t@ J@ @ >@ !@ M@ @ :@ @  TagLocalizedNameTemplateResRefActiveDifficultyDifficultyIndexFactionMaxCreaturesPlayerOnlyRecCreaturesResetResetTimeRespawnsSpawnOptionOnEnteredOnExitOnExhaustedOnHeartbeatOnUserDefinedCreatureListAppearanceCRResRefSingleSpawnPaletteIDComment NW_UndeadAll8Undead 2ndfloor undeadall001nw_ghoul nw_shadow nw_zombtyrant nw_zombwarr01 nw_zombwarr02nw_allipnw_ghast nw_skelmage nw_skelpriest nw_curst002 nw_ghoullord nw_wraithnw_mummy nw_spectre LM !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJK ITP V3.28L8$ (0  !"#$MAINSTRREFLISTID UTP V3.28D44\P 4  . : E   Fp   J K !L "M #N $O %P &Q 'R (S )T *U+,-./ 0V 1W2 3XTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDComment WomansBody Woman's Body womansbody  !"#$%&'()*+,-./0123UTS V3.28tpdc  6 ? 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A AaL> G X i z TagLocNameTemplateResRefActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundPaletteIDCommentWoodBeamCreaks Wood Beam Creakswoodbeamcreak001as_cv_beamcreak1as_cv_beamcreak2as_cv_beamcreak3as_cv_beamcreak4 NCS V1.0Bg &* )@@! $ NW_ZOMBWARR01? //:://///////////////////////////////////////////// //:: NW_O2_ZOMBIE.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Turns the placeable into a zombie if a player comes near enough. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: January 17, 2002 //::////////////////////////////////////////////// void main() { object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 3.0) { effect eMind = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); string sCreature = "NW_ZOMBWARR01"; object oMonster = CreateObject(OBJECT_TYPE_CREATURE, sCreature, GetLocation(OBJECT_SELF)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eMind, oMonster); SetPlotFlag(OBJECT_SELF, FALSE); DestroyObject(OBJECT_SELF, 0.5); } }